Here is another strange form of geometry I made in 3ds max for material tests in Adobe Dimension.
This was created from a primitive cylinder with edit poly applied to it to give it a wavy form. I then inset each polygon and duplicated the faces to a separate object to get the round shapes. Finally I added a turbosmooth onto everything to round it all out.
Here is a material test using a gradient as the environment map to reflect light off the metallic and glass materials.
This is a blueish purple metal material I applied to the geometry. You can sneak a peak into the gaps to see the inside of the tube.
Now for some views inside the tube. It has a maze-like cobblestone feel to it.
Here is a blend between a few materials from inside the tube. This would work perfectly for a flythrough animation.
This one has a lava feel to it. I like to play around with abstract shapes and materials from time to time to learn more about the 3d software. Most of my days are spent making photorealistic architectural renderings for my full time job. So this gives me a chance to get out of the formal workflow and learn new techniques that might come in handy for photorealistic real-world applications.
Thanks for looking :-)
Nice Job!
Have an Awesome Week!
👍🏼😁👍🏼
Thanks, I am surprised the materials turned out as well as they did.
Great Job,
They did!
👍🏼😁👍🏼
super materials, sharp and refractive and shiny. looks good
Thanks, gotta love the high render times for metals lol.
Nice materials! Didn't know you were an arch viz professional. Me too, also 3dsmax. I never tried Adobe Dimensions. I've been itching to try Adobe Substance tough.
Substance designer looks really cool, I've never tried it either, looks a bit complicated for arch vis compared to my typical 3ds max vray photoshop combo for textures. I know a few industrial designers that always try and use it for visualization.
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mind-blowing...😲😲😲
I used the topoplogy feature in edit poly in 3ds max to get the pattern.