Dungeon Weapons: The Club

in OnChainArt4 years ago (edited)

Untitled_Artwork.jpeg

The battle-club would not find out your name -- it would just find your flesh. - Sumerian Proverb

Over the course of Fall and Winter, I'm planning to illustrate the forty-or-so standard weapons in Dungeons & Dragons along with their silvered counterparts for an upcoming ~secret~ project of mine. My plan is for the styles to vary from weapon to weapon, depending on their use, social stature, and technical finesse. I started out with the tried-and-true handy-dandy club. Clubs can found just about anywhere and fashioned out of just about anything: A tree limb, femur, bat... you name it.

Thanks for looking! Hope you're rolling critical hits out there!

Reference: Far Cry 4

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Ahh yes, the standard issue skull wacker. The only reason to equip this weapon was for the evil amusement of a torturor to continue to inflict pain before any serious damage can be done. For a poor kobold, this was the standard issue offensive weapon, because it was a melee weapon small and cheap enough they could lift it in one hand to appear intimidating to their peers.

This is one of those weapons I always felt was on the bottom of everyone's equipment wish list, because there are so many more effective damage dealing weapons. It takes a very creative build to make weapons like this useful in later levels.

And before I forget, excellent design work. Love your illustration technique.

I'll be honest, I've never rolled a character that uses a club! I guess I need to dive into Barbarians a bit more! Always fun to tenderize some flesh.

Appreciate it!