It's an interesting thing to think about, especially where the contracts are concerned - they just keep printing!
I assume the contents of the contracts will change as the game does though?!?
It's an interesting thing to think about, especially where the contracts are concerned - they just keep printing!
I assume the contents of the contracts will change as the game does though?!?
Yes it is good to keep in mind the increase in supply. Excess supply is interesting to keep an eye on, but also keep in mind that something is in excess until it no longer is, and these switches tend to happen quite fast. I see 2 events that can cause a rapid increase in demand, either when people start upgrading their cards (keep in mind that both the TOM settler and Rekatron contracts have a lot up upgradables) or when we have a rapid increase of players. If we have around 600 epic TOM settlers cards (per type) by now, it means that we get around 100 new cards per month, so number of new players * how many upgrades needed per player (on average) need to be in excess of this number for the supply to go down. Take Explorator for example, 16 extra cards is needed to fully upgrade. If we have 50 new players per month, and 20% decide that they need a fully upgraded Explorator, then 160 cards are burned per month. I am planning to write another post on upgradables, so I can discuss this a bit more there.