Nice build!
I see you've had some similar ideas and interpretations to my build.
Truth is, the Vanguard is a bit overpowered vs every other vehicle or installation.
That's why I have 3 of them!
Nice build!
I see you've had some similar ideas and interpretations to my build.
Truth is, the Vanguard is a bit overpowered vs every other vehicle or installation.
That's why I have 3 of them!
3 vanguards? Wow! Can the anti tank turret take out a vanguard?
Well the Vanguard has 3x the combat and resist of an Auto Turret but the Turret can be upgraded 2 times.
So I think you'd need 3 upgraded (AT gun) Auto Turrets to beat a Vanguard.
I chose the turrets over more Vanguards due to power consumption. Three Vanguards would last less than an hour with even a fully upgraded TR-100. Even fully upgraded Energy Cells would be depleted in 7 hours. A smart attacker could simply wait you out (hit and run to force you to utilize your defenses) and do a full assault when your power was gone.
Fully upgraded energy cells have 300 energy and a Vanguard uses 168 energy per day.
You're right. And three of them would use 21 energy an hour, or 504 energy per day, which equates to about 14 hours, not seven. Though it's a moot point, as both of use chose to use the generators.
Hhmm...it might have been better to use one generator and one set of energy cells instead of two generators. The 18 energy a day would cover the daily operation of all of the other cargo except the Multipurpose Prefab (which sits empty anyway), and the cells would cover spikes in needed energy.