As you all know, my team is DMP, which is one of the metas in this season, and my line up is MDP,
but my team's weakness is axie with melee cards, especially in my dusk termi, because I can't use any cards when my opponent uses a melee card against me. As you can see, my lineup is DMP because I have a greater advantage in mech due to my speed of 45, and my dusk termi has a high shield and sticky go to counter the opponent's one card.
Gravel ant card is op this season for termi users like me, but you should be at an advantage early game, because the card has extremely low damage at the backline. This card, in my opinion, should be completely redone. Poison's stun has been nerfed. Axes should also have antiheal debuff at bloodmoon. Those backline stall axes are cancerous.
In my opinion, I don't understand why people don't realize this card is so powerful on its own; it can keep spamming and disable 70% of the majority of cards. Gravel ant has a similar disable effect to hatsune, but hatsune only triggers when hit, whereas this gravel ant you can spam all day long without consequences, disabling most of axie at least 2 or 3 parts, rendering most axie unplayable. Consider fighting a dusk/rep gravel ant and scaly spoon combo.
I'd suggest changing the gravel ant effect proc to hatsune, which only triggers when hit, and possibly increasing the gravel ant's attack and defense. This means that heavy melee build axies will still be playable around gravel ant, rather than being an automatic win for the gravel ant abuser.
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I think all of us who don't use that card (GRAVEL ANT) hate it, when it stays 1 against one it's horrible, worse if they are plants with healing, they are practically immortal.
i agree