Day 1. Appreciation Post for My Axies: Remi the Reptile (Training Acct)

in Axie Buzz3 years ago

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🎉🎉🎉
I'm finally done with my 2-week training on playing Axie Infinity and I guess I can now proudly say that I'm officially an @axiebuzz Scholar
🎉🎉🎉


Simple Acknowledgement


Buzzup people! I hope everyone of you is doing well and good with your BEE-snesses. Today marks the day of my first day of being an Axie Buzz Scholar! And i just want to say that no words can define how thankful I am for being part of this community. And it's all thanks to my man, @axiebuzz that welcomed me not only to play the game and earn but to also showcase my skills here in HIVE. I guess without him, I'd still be in limbo trying to only find scholarship and not recognizing this amazing space of content creators.

It's also thanks to our great trainor, Matty The Greatest for giving really helpful and straightforward insights and tips on improving my matches. Wait for my 2-digit wins master Hahaha. Also thanks for the great community that really is fun to interact with. WAGMI Fam so keep buzzing!


This blog will be a six-day series of posts (probably) appreciating the axies I have handled/ am handling. I'll also be including the cards of each axies, their combos, and some of the tips I've learned with my trainer. So buckle up and let's start with Remi the Reptile of my training account axie team.
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Remi
The Reptile


This bad boy here is a tough man to beat especially if the opponent is an aqua-reliant. It can win against 2 or even 3 opponent in a round when the cards are used properly (and also a little bit of luck with timing of the cards. In my case, it's most efficient if it's on the last or back position in a match because most of the case, it can withstand a solo battle round.

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Here's a preview of it's parts, stats, and cards.


CARDS


The **vinedagger** obviously requires no energy so it would be useful if you're short with energies to do combos with chomp. It's also great if you're trying to end a last stand of an opponent without spending another energy. As you can see in it's description, it could double up shield if paired with a plant card but in my case, i don't have any so I frequently use it only for chomp combo, ending last stand, additional shield and attack, and stun removal.

The **Chomp** is a debuff-skilled card that enables the player to put stun on the opponent only when comboed with 2 additional cards. It's good to use if you're anticipating a high attack card of the opponent that will be receiving the debuff. It's also a good card if the opponent has a high shield card, like plant's october treat, and you want to penetrate it. You just have to apply chomp first then a high attack card then a vine dagger(another card, in most cases preferrably a low one, to activate the stun effect) or if you have another chomp, you can do chomp-chomp-high attack card turn. That combo is most efficient when the opponent has a low or near death health but a high shield

The **Surprise Invasion** is a pretty good card especially when your opponent is faster than yours like aqua and bird. It guarantees you a 130% damage towards faster opponent. Sometimes, with just 2 this, you can kill an aqua or a bird in a single turn (given a good circumstances).

Lastly is the **Critical Escape** that lessens the opponents attack for 15%. Imagine if you're on par with a an aqua and you have two of these on your turn, you'll only be receiving 55% damage (reduce by 45%, 30% from the two Critical Escape and a natural reduce 15% of reptile from aquas). Almost only a half! But of course it has its drawback because it only gives you 10 shield per card so it's good to match it with other cards

Author's Note
Those descriptions are only based on my personal experience playing the game and understanding on the rules. If I get some of the infos wrong, please don't hesitate to correct me. If you wanna add other details, the comment section is open for anyone. Hope y'all like it!

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Check out the last post from @hivebuzz:

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