1-If the casual player has a competitive team can maintain a good ranking and thus opt for prizes in axs.
2-If this casual player part of their income was for the adventure and the daily challenge if it is affected.
I also believe that it is no longer mandatory to dedicate 2 to 3 hours a day to the game (this was almost mandatory to increase the amount of slp that one won and only in the adventure had to be playing 30 minutes minimum), what if you have to have a competitive team, dominate this team and the last week of the season to strive to the maximum to climb positions in the ranking and thus opt to win axs which is the biggest monetary incentive you can win with these changes.