Oh yeah, definitely agree, there would have had to be more than a few concessions made to get this working on the 16-Bit platforms of the time. I figure by the time Saturn and PlayStation were popular the licenses for Simpsons and X-Men may have expired so Konami could not port them without paying up again.
I know the developer behind this is using a 2D/3D development kit for Saturn (I was not even aware there was one) to help facilitate working around the complexity of the hardware. If it can help developers make great games I am all for it.