In this post I will talk about the Globin Psychic card and how it is incredibly useful as a support for your battles with the earth deck, in addition to being a great card to deal damage despite having low speed.
The Goblin Psychic is one of the cards you can play for free in the current rotation but you can only use it at level 1 and higher levels it is even more useful and powerful but it will cost you to rent or buy it at higher levels.
Altogether he has 4 abilities and at level 1 which was where I used him for battle he has only 1 which is the Tank Heal ability which is what makes him a great support, let's get to know a little more about the card and all the your abilities.
In this image you can see the card in more detail and as you can see at level 1 it has 2 attack, 1 speed and 3 health, so its stats are not very good and make it a very vulnerable and easy card to play. be defeated, but with the right positioning he won't be an easy target, now let's talk about his abilities.
The first of them is the Tank Heal that is acquired from level 1 and as I mentioned before is what makes it a great support and this ability makes it heal your card positioned in the first position in 1/3 of its maximum health and the minimum healing is 2, and as everyone may already know an ability that heals is an excellent choice for the battlefield.
The second of them is the Affliction that is acquired at level 4 and it makes the Goblin Psychic have a chance to cut the healing of the card he attacks, so if this effect is triggered the card hit will not be able to heal in any way during that round, so in addition to granting healing, the Goblin Psychic is also capable of making the opponent's cards unable to heal themselves and this is a great combination.
The third of them is Silence which is acquired at level 7 and it makes all opponent cards with magic attack have their attack reduced by 1 while the Goblin Psychic is on the battlefield (if he is defeated then the effect is nullified and the cards recover the lost attack ), so it's a great ability to reduce the damage that the opponent can do if he uses cards with magic attack.
The fourth one is Dispel which is acquired at level 10 and it makes the Goblin Psychic clear all the enemy's positive status effects when it is hit, so the card that the Goblin Psychic attacks will suffer this effect and is a great way to leave a more vulnerable card.
As you can see, Goblin Psychic is an excellent support card that, in addition to healing, can also remove the opponent's healing, decrease the magic attack and clean the buffs, so despite its low speed it is an excellent card and in the Reverse Speed rule it stays even better.
Now that you know more about the card and its usefulness, let's go into battle:
The first card selected was the summoner that for this battle was Obsidian that grants +1 magic attack to my cards and this will be very useful because I have many cards with magic attack in this battle.
The second card selected was the Unicorn Mustang which will be the card that will defend the first position, its attack is melee and it has the Void ability that reduces the damage received from magic attacks, so it is an excellent defense against these cards.
The third card selected is Regal Peryton which is a card with magic attack and has the ability Flying which increases your chances of dodging cards that do not have this ability.
The fourth card selected is the Goblin Psychic which will support the Unicorn Mustang thanks to its Tank Heal ability and will also deal a lot of damage despite its low speed.
The fifth card is the Khmer Princess that has magic attack and does not have the abilities so it will only serve to deal damage and is a card with low health and speed which makes it easy to be defeated but its mana cost is low so it is a great choice to complete your card team.
The sixth card is Xenith Archer which is a ranged attack card that I don't have, he is behind Khmer Princess because ranged cards don't attack in first position so he would be useless on it so keeping him away as much as possible is the right choice.
The seventh card is the Mycelic Morphoid that has melee attack and has no ability, its only function will be to receive the attack of enemy cards that attack that position and if you don't have these cards on the opponent's field then it will only be useful in the first position.
BATTLE
In the battle my opponent used the summoner General Sloan that grants +1 ranged attack so he is an offensive summoner just like my Obsidian, but he only has 1 ranged card on the field so I wouldn't say it was a great choice despite this card doing a lot of damage in battle.
In the first round having the Unicorn Mustang defending the first position was a great choice because its Void ability reduces the damage from magic attacks received and this makes it not receive any from my opponent's Time Mage, Mycelic Morphoid was also a great choice because he received damage from Stitch Leech preventing another card like Xenith Archer or Khmer Princess from being defeated and Goblin Psychic is doing his duty well by healing the Unicorn Mustang and causing a lot of damage.
In the second round Unicorn Mustang couldn't resist because my opponent's ranged attack card attacks 2x and it does a lot of damage, but in this round I caused a lot of losses to my opponent and there were only 2 cards left on the battlefield and both with little life.
In the third round my opponent's last 2 cards on the battlefield were defeated and the battle was over, he made a mistake that was to put a ranged card in front of a melee card but as this card was quite powerful and as it had the possibility of I have cards that attack the back row so it was a good move even though I don't have any cards like that.
The Goblin Psychic was an excellent choice because it healed my cards a lot and also caused a lot of damage so whenever you have the opportunity use it in your battles with the earth deck because you won't regret it.
Congratulations @moonblast! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s):
Your next payout target is 50 HP.
The unit is Hive Power equivalent because post and comment rewards can be split into HP and HBD
You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
Check out the last post from @hivebuzz:
Support the HiveBuzz project. Vote for our proposal!
Thanks for sharing! - @yonilkar
For me this is one of those cards that is very powerful and have the perfect combination of abilities.