UnMetal - Review

in Hive Gaming3 years ago

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UnMetal looks similar to the oldest Metal Geary. It is a two-dimensional stealth game with a lot of other genre borrowings and a general parody of Metal Gears and ... some action movies from the 80s. I invite you to a game in which the main character gets toilet paper from the toilet by banging his fist on a prison restroom because in prison you have to be tough, you kill or others will kill you. UnMetal - review for Windows PCs. The game was also recently released on PlayStation 4 and 5, Xbox One and Series X | S, Nintendo Switch, and originally, closer to the beginning of the year, in the form of a limited physical edition, on ... PlayStation Vita. Today it's probably more PlayStation Farewell.

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If I had to briefly characterize my experience with UnMetal, this is a game I played for its humor, and as a bonus, I got simple but quite varied gameplay. Our protagonist, Jesse Fox, flew as if nothing had happened, a Soviet combat helicopter ... I also fly every day for buns. ... was shot down by the US military and am currently being interrogated. It tells about how he was captured by some mercenaries, escaped from his cell, discovered a terrible plot, and practically saved the world during his escape from the entire complex led by an evil general. Although this is not entirely true, because it turns out above that Jesse is telling a woman with whom he is driving a car about this interrogation in which he tells how he saved the world. We have to go even deeper, so now I am telling you how he told her how he told them how he saved the world! The narrative is full of cruel clichés and clichés, and from time to time there will also be some ridiculous fantasy element, all of which has been quite pleasantly laughed at. The very fact that we learn about Jesse's story in the form of a story also influences this story. For example, sometimes we can decide what our hero will say to the interrogating officer or the girl in the car and this is directly reflected in the gameplay. Often quite perverse, because if you choose the number 2 when choosing how many tentacles the garbage monster has in the sewers, Jesse will probably think that yes - they were two, but a dozen. And I must admit that although the general story is as banal as a potato with dill, the thing was served deliciously. Because it's still with butter.

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The dialogues are wooden exactly as they should be, the stupidest things are spoken with the greatest drama, and every line has been recorded and I have the impression that the voices were made by amateurs or professionals pretending to be amateurs - which fits perfectly with the climate. There are also purely absurd jokes. When the protagonist is attacked by swarms of rats in the sewers and he states that he felt like a piece of cheese ... he turns into a piece of cheese. Even the music is reminiscent of the chase musical theme from Benny Hill. Relax, I'm not spoiling too much here - most of these gags were presented by the official teaser of the game. The only thing I was a bit disappointed with was that the number of jokes diminishes a bit over time. In the beginning, we have an accumulation of references and humorous interjections, but after some time there is a little less reason to laugh. This is not a serious problem, but you can feel that the scriptwriter has talked about the funniest lines in the first chapters of the story. UnMetal seems painfully simple at first glance. Well, we have this classic view straight from the first eight-bit games of Metal Gear. We can knock out types with two punches and a roundhouse kick from Chuck Norris, and then carry the unconscious to a secluded place so that no one will notice them. Over time, we will also get, for example, a coin to attract attention ... but not for every cannon ... ... and a ranged weapon - for example a slingshot that shoots balls from ... depleted uranium for some reason. And at the beginning, I was convinced that this would bore me as hell quickly because the game is very old-school simple, but over time the gameplay takes off in quite surprising directions.

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For example, we receive a firearm, but as Jesse abhors killing if we shoot someone - we have to use our first aid kit on him to dress his wounds because if someone dies because of our fault, the game fails. Later, we will also encounter, for example, patrols traversing the map not only within one screen, and thanks to the binoculars we will be able to see what is happening on the adjacent screens. I don't want to spoil everything here, so I'll just say that there are a lot of different mechanics and modifications to the basic gameplay model. Well, there are even short, well-executed sequences with vehicles. In almost every chapter, we will also encounter adventure puzzles - we have to acquire an item, combine it with another and use it in a suitable place. These are never particularly difficult puzzles, but sometimes you can get a bit of a jam. There are also boss fights here and they can give you a hard time. It may not be a Souls level, but I encountered a few clashes here that crawled me through, making me repeat myself, and I was playing on the normal level. Of course, if you don't like to get tired, you can change the difficulty level to easy at any time. The only thing that irritated me in a few moments were certain situations built on the idea of ​​repeating a dialogue several times, in which choosing the wrong speech ends in death. The idea itself is not bad, but there have been times when the game made me repeat some uninteresting gameplay sequence many times before I could sense what answers I should choose to win. The whole thing took me almost 9 hours and I think it is a reasonable length, so that such an adventure is entertaining all the time, and its simplicity does not start to get boring. Of course, if someone gets involved, there are a lot of achievements and secrets to discover, which are unlikely to be found on the first try. And here is all UnMetal. A very nice parody of Metal Gears and 80s movies with the addition of simple but fresh gameplay throughout the game. Maybe one would like the level of jokes throughout the story to be more even, and some of the dialogues didn't end up with serial deaths until we found the right sequence of responses, but that's minor. Cool, good, little thing for fans of Kojima jokes and retro-revamped gameplay.