The Gold League is the Most Stressful - Wild Rift

in Hive Gaminglast year



In Wild Rift on mobile, just as in League of Legends on PC, the challenges are different, especially in the lower tiers, such as Gold III to Platinum III. The struggle to form a cohesive and balanced team emerges as an arduous task. The quest for consecutive victories is often hindered by the presence of random players, who choose to test new champions or use them out of turn.

A recurring example of this panorama is the use of champions that are almost impossible to use in the jungle, for obvious reasons from Gank, Conquering Objectives or Defeating the monsters of the jungle, as an example the use of a Yasuo acting in the Jungle, a strategy that, although it seems innovative and that will work miraculously, tends to destabilize the dynamics of the match. match. However, it is the diversity of approaches and spontaneity that makes the game lively. The opportunity to experiment with unconventional tactics brings with it the possibility of pleasant surprises, but also presents a challenge to those focused on winning at all costs.

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In my view it becomes quite frustrating to recover to the league of your gameplay, in the Diamond case above, I've been trying for two days now just to get out of that position. However it seems that each day a player willing to disrupt the whole team appears.


Maybe it's my fault?

Well currently I like to play Solo / Top-Lane lane champions. I like to be able to make my move without constantly relying on a Jungler willing to stop collecting gold in the jungle and Gank me. This in my current Elo situation is almost impossible to come by, I can say that one in five games manages to help me out. A good Top-Laner needs to know the right moment to fully pull his Wave to move to a certain objective, Herald, Dragons or simply a support to another Lane. For this last option I like to use the piping on the boot Teleport Enchant.


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Is Top-Lane difficult? Quite the opposite. The bottom lane Bot-Lane is often considered the most challenging in the mid-tier. Here, players find themselves in a duet situation between Shooter/Damage Dealer+ Support facing not only opponents from the other team, but also coordinating their actions with an ally. Communication and synchronization are crucial, adding a layer of complexity to the game. However, as players climb the ranks, Bot Lane can become more balanced as team skills and overall strategy improve. We know well what an ADC can cause with a lot of equipment.

Regardless of the route chosen, Wild Rift is a constant challenge that requires adaptation, continuous learning and a deep understanding of the game mechanics.

First attempt of the day


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At first I didn't like the idea of the player assigned to the Jungle kaiostyllo starting with the phrase "I'm testing Volibear". As I mentioned earlier, there are several opportunities to test the champion: Normal Mode or Training Mode. However, in my view, our composition was balanced, I selected Seth for his resistance and the possibility of causing a lot of True Damage (Unable to be reduced by armor or charitable items).


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To our surprise the opponent decided to play with Draven in the Top-Lane, this made it very difficult for me to Farm and organize the movement on the map, until level 5 I needed to stay under the tower safely. And once again the kaiostyllo started to deliver the game being eliminated twice in the enemy jungle. The match was horrible in my understanding, we could barely make an attack on the opponent to be able to return to the base, after I managed to complete my Steraks Gage, I managed to be more offensive against Draven and Warwick.


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By this time we had already lost the pressure of holding all the Lanes, and incredibly we were losing even the Jungle to the enemy team. I could say this battle was Seth, Yasuo and Lulu, as the remaining two were just hindering all our gameplay, Volibear even saved Akshan and Draven by pushing them under their towers while I was charging my ability. I even lost count of how many surrender attempts I initiated but one was always missing.

This whole situation could have been fixed or avoided if Volibear actually knew the basics of its mechanics. Volibear is perhaps the best Gank / Ambush in Wild Rift this update. Its ultimate allows you to invade under the tower without problems, but our friend preferred to hit head-on without caring about this detail, the result? Only a great miracle for us to be able to turn this game around losing against three dragons.


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For the record, at the time of this publication I have not achieved a single star sequence to return to Platinum, I am considering thinking that the problem is me. Jokingly I am always as the highlight of the match for my team, the interesting thing is that we are always losing the goals through the Jungler. Could that be the problem? Maybe I should start playing Jungler?


All images were screenshots during my gameplay
Cover created using Canvas software

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The gold league is also one of the most difficult leagues in League of Legends. This is not mainly because of the bad players there. It's the players who think they are good when they are bad hahaha. I hope you get out of the swamp soon man.

I totally agree with you my friend, just today I ended up joining a team with a guy full of legendary Skins for Akali, however he was 2/9 losing to Fizz, it turns out he was trying something like HitKill in Mid-Lane and died, yet it was our fault that we didn't warn him about Fizz's Ultimate.

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