I think you make a fair point - the onus is on the developers to define a broad enough scope while not overpromising too much, leading to delays or as you said, a bugfest. I've had bad experiences buying certain sequels to games on day 1 only to find out that they were a buggy mess and were quite literally unplayable. Hopefully, this trend will change.
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Some developers decide to just put out the games and plan to patch them in the future working with the money from sells, and the worst part is that they usually are right, specially with famous sagas. Some even have little to no beta tester teams, 'cause they expect players to do the work.
It's definitely a worrying trend in gamedev... hoping that the trend changes for the better over time.
Indeed, I don't even know why they wouldn't. If for any reason they got a tight budget, all they have to do is put out a payed beta. It's just about being honest.