Trying Order Deception Deck || Gods Unchained

in Hive Gaming3 years ago (edited)

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In this Gods Unchained post I try and build an ORDER DECEPTION deck. This deck will use a lot of new cards from the divine order pack as well as some Core and Welcome cards. This deck is built as an experiment to try and make use of “Order”. I still have a lot of things to change in this deck as well as add better cards with better synergy but for now, this is the result I have reached for now.

The aim of this deck is to play in Auric Gold(if it could). I do not have high hopes that this could reach Mythic Rank whatsoever. This was built with the aim of creating a fun and budget friendly build using cards that I got from the packs in my weekend rank. Plus, I bought some cheaper cards with a little ETH I purchased a little from someone I got acquainted with on Facebook. I wanted to add some more ETH using Metamask but the high gas fees have become a roadblock for me.

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This deck might require more tweaking if some Core cards change its attribute which has been on testing in PTR. Here is the reddit post about the changes that might affect some cards.


Useful Order Cards in the Build


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**“Shackled Acolyte” **can have a very high damage through the help of buffing effects and added order. “Prison Escapee” can be used with “Changing Locks” + “Prisoner Exchange” to summon 2 Prison Escapee every time order is lost. This set-up has high potential to deal high damage and swarm the deck indefinitely but it is weak against card destruction effects.

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To ensure that the build do not get defeated quickly, it is required to stop opponent’s attacks through giving them “order” as well. “Stoneskin Poison” can freeze a big creature with order and deal with it using the burn effect. Order has great use against “Frontline” creatures as well since it makes them un-targetable. “Changing Locks” is a card that could be used offensively or defensively. It could be used to delay an opponent’s creature from attacking. Furthermore the card could be used to protect and reuse the order effect of some creatures.

“Surprise Delivery” summons 3 bombs in the opponent’s field. This can ensure that the opponent could not swarm their field with a lot of low cost creatures. It could also deal a lot of damage after the burn effect destroys all 3 bombs. This card is also useful to increase the damage of Rapture Dance to deal a higher damage against enemy’s creatures.

“Prisoner Exchange” is an offensive card. It allows the order creatures to instantly lose order and use their effect. At the same time, it allows the creature to attack quickly. It allows an order creature to use its effect two(2) times!


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Thanks for the tips! I learnt some from this blog and followed you!

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Thanks for reading! This build is still work in progress so I am happy that you enjoyed it :)

Well played!
I know the gas problem very well. It's really painful.