SHARE YOUR BATTLE ! WEEKLY CHALLENGE || Antoid Platoon

in Splinterlands3 years ago

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Hello everyone, welcome to my first SHARE YOUR BATTLE CHALLENGE for this week's theme. For the first entry I want to talk about my battle using Antoid Platoon, One of the Monsters that has *SHIELD* and low Mana. And before going to the main discussion.........................

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Ruleset for this time is ARMORED UP and MELEE MAYHEM with 28 mana. ARMORED UP is a situation where All Monsters have 2 Armor in addition to their normal Armor stat. MELEE MAYHEM is a situation where Melee attack Monsters can attack from any position.

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My Line-Up

CardsAbilityReason
Give 1 additional Attack point to All Allies Melee MonstersThe reason I chose Malric Inferno over Tarsa is because Tarsa has more Mana (4) than Malric Inferno (3).

The remaining Mana difference will affect the selection of Monsters to be brought to the Battle Arena. And I chose Malric Inferno so I have more options which Monsters I bring to the Battle Arena.
Shield (Lv1)The possibility of using Magic Monsters is very small because the amount of Mana provided is only 13, and also Fire and Life Splinter does not have Magic Monsters that have small Mana (2-3) (different story if Water Element is also available)

That's why I chose Antoid Platoon which has the SHIELD Ability to reduce the impact of attacks from Melee and Range Monsters.
None (Lv1)The result of choosing Malric Inferno over Tarsa is that I can choose a monster that has 1 mana. And I made my choice to Radiated Scorcher.
Opportunity (Lv1)With the Serpentine Spy, it is hoped that you can defeat the opponent's Monster first. Because Serpentine Spy has a high SPEED.
Scavenger (Lv1)The Scavenger ability possessed by Ant Miners can be useful when there is a losing Monster in the battle Arena.

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BATTLE START !!!

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The opponent uses Mother Khala (+1 Health Point to All Allies) as his summoner. Opponents also bring monsters that have the PROTECT Ability (which of course is a bit of a hassle for Melee and Range Monsters)

After all abilities are applied.....

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Mother Khala's Ability gives an additional 1 Health point to all enemy Monsters, and the addition of Ability from monsters in the form of the addition of 2ARMORto all opposing Monsters given by Truthspeaker.

On my side, Malric Inferno's Ability gives an additional 1 Attack point to all my Melee Monsters.

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In round 1, Serpentine Spy attacks Chaos Agent by destroying 3 ARMOR belonging to Chaos Agent. Then Radiated Scorcher attacked and destroyed 2 ARMOR belonging to Gargoya Scrapper. But unfortunately luck was not on the side of Ant Miners and Antoid Platoon, because their attack on Gargoya Scrapper missed.

On the other hand, the attack of the Celestial Harpy failed to hit the Serpentine Spy. Meanwhile Gargoya Scrapper's attack hit Antoid Platoon but didn't hurt him at all thanks to his SHIELD Ability. Stitch Leech experienced different things, because his attack managed to destroy all the ARMOR owned by Ant Miners.

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In round 2, Stitch Leech beat Ant miners and Celestial Harpy managed to destroy 1 ARMOR belonging to Serpentine Spy. But the Gargoya Scrapper's attack was still unable to damage the Antoid Platoon.

On my side, Serpentine Spy managed to destroy the entire ARMOR of Chaos Agent. Then the attack from Radiated Scorcher and Antoid Platoon succeeded in injuring Gargoya Scrapper and left only 1 Health Point.

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In round 3, Serpentine Spy and Radiated Scorcher beat Chaos Agent and Gargoya Scrapper. Truthspeaker replaces Chaos Agent and Gargoya Scrapper to fill the first position, then he gets an attack from Antoid Platoon and destroys 2 of his ARMOR.

On the other side. Celestial Harpy managed to destroy all ARMOR belonging to Serpentine Spy. Stitch Leech did not waste this by attacking Serpentine Spy and defeating him.

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In round 4, Celestial Harpy and Stitch Leech destroys ARMOR belonging to Radiated Scorcher. Radiated Scorcher and Antoid Platoon responded by defeating Truthspeaker.

With the defeat of Truthspeaker, the additional 2 ARMOR received by the opposing Monster also disappeared.

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In round 5, Antoid Platoon and Radiated Scorcher work together to attack Stitch Leech. Stich Leech tried to attack Antoid Platoon but his attack was not optimal because of the SHIELD owned by Antoid Platoon. Celestial Harpy attacks Radiated Scorcher and leaves his Health point remaining 1.

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Radiated Scorcher and Stitch Leech lost in round 6. Radiated Scorcher was defeated by Celestial Harpy, while Stitch Leech was defeated by Antoid Platoon.

In the next round, Antoid Platoon and Celestial Harpy attack each other. Antoid Platoon's attack misses several times because Celestial Harpy has FLYING, while Celestial Harpy can't hurt Antoid Platoon who has SHIELD. Celestial Harpy was defeated in round 11.

To see the full battle, you can watch it at >> FULL BATTLE LINK
And this is the challenge link >> CHALLENGE LINK

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STRATEGY (Did your strategy work? What will you try differently next time?)

The choice of strategy this time went quite well, lucky the opponent didn't use Chaos Knight who had the SHIELD Ability. But it's a shame *** Ant Miners *** must lose first before he can use his SCAVENGER.

For the next strategy, maybe I will try to trade positions from Ant Miners with Radiated Scorcher so that Ant Miners can have the opportunity to use SCAVENGER.

Do you like Antoid Platoon?

I still haven't fully mastered the cards from the CHAOS LEGION Edition, so I can't decide if I like this card or not. The other reason is that the Fire element is an Element that I rarely use in battle.

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That was the explanation of my battle using the Antoid Platoon that I shared in the "SHARE YOUR BATTLE" Challenge this time. Hopefully this time you can get an idea, when is the right time to use some of these cards.

Thank you for visiting and taking the time to read. See you in the next post....


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