Hello everyone, welcome to my newest segment, "BATTLE FROM THE PAST". This segment was created because when I want to make a post for another Challenge (Social media and Secret Battle Mage Challenge) I always save all the battles I win. So that when the theme is determined, I don't have to bother to do a lot of fighting again because I have saved some of them.
Since the unused battle links are piling up, I created this segment to share those battles with you all. For this time, the struggle that I will be sharing is...
The rulesets for this battle are MAKES MIGHT RIGHT, SUPER SNEAK, and EARTHQUAKE. MAKES MIGHT RIGHT is a ruleset that only allows players to use units with an Attack power of no less than 3 points. That means No-Attack units cannot be used because they have no Attack power.
SUPER SNEAK is a ruleset that will grant additional SNEAK abilities to all Melee units in the battle arena. This also applies to dual attack units where one of the attack types is Melee. Meanwhile, EARTHQUAKE is a ruleset that will deal 2 points of damage per round to units that do not have the FLYING ability. The damage given is the same as getting attacked by Melee or Range units. That means the damage from the EARTHQUAKE ruleset can be minimized if a unit has ARMOR or SHIELD abilities.
In the first round, Uraeus failed to land his attack on Gargoya Lion. Meanwhile, Chaos Dragon targeted his attack at Venari Crystalsmith and dealt additional damage to Pelacor Arbalest. Uraeus was defeated by attacks from Venari Crystalsmith and Djinn Renova*. Djinn Renova had previously healed Venari Crystalsmith's HP.
Sunkai Harvester failed to land his attack on Vulguine. Meanwhile, Vulguine along with Djinn Chwala and Jared Scar defeated Venari Crystalsmith. Jared ScarVenari Crystalsmith. received additional stats through the BLOODLUST ability because he was the one who delivered the final blow to
Pelacor Arbalest's first attack failed to hit Chaos Dragon. Meanwhile, his second attack (along with attacks from Gargoya Devil and Gargoya Lion) managed to injure Chaos Dragon.
In the second round, Djinn Chwala, Jared Scar, Vulguine, Sunkai Harvester, and Djinn Renova were affected by the EARTHQUAKE Ruleset. Sunkai Harvester failed to harm Vulguine. Similarly, Vulguine failed to land its attack on Pelacor Arbalest. Chaos Dragon attacked Gargoya Lion and dealt additional damage to Sunkai Harvester. Sunkai Harvester was healed by Djinn Renova, then he defeated Chaos Dragon along with Gargoya Lion.
Djinn Chwala who filled the first position received attacks from Gargoya Devil and Pelacor Arbalest*. Djinn Chwala himself then attacked Gargoya Lion while Pelacor Arbalest was immediately defeated by Jared Scar.
In the third round, Vulguine and Jared Scar defeated Djinn Renova. Djinn Chwala and Gargoya Lion attacked each other, but Gargoya LionDjinn Chwala. Sunkai Harvester also took the same damage when attacking Djinn Chwala, except now it was Djinn Chwala who was defeated by the attack from Sunkai Harvester. The last attack came from Gargoya Devil which could only damage Jared Scar's ARMOR. was due to take damage through THORNS ability when attacking
In the fourth round, Jared Scar defeated Sunkai Harvester. Vulguine attacked Gargoya Devil. Meanwhile, Gargoya Devil again could only damage Jared Scar's ARMOR. Only in the next round, Jared Scar defeat Gargoya Devil.
https://splinterlands.com/battle/sl_12839180637b7ec2e9fc61e9a52647c9
Review
Vulguine was not threatened by the opponent's Melee units and only received damage from the EARTHQUAKE ruleset.Instead of using Melee units, the opponent optimizes the use of units that have FLYING abilities (which are mostly Non-Melee units). As a result,
On the other hand, I rely on Melee units and one of them is Jared Scar. As you know, Jared Scar has PIERCING and TRUE STRIKE abilities that make his attacks never fail and will immediately damage ARMOR while injuring his target. Coupled with the BLOODLUST ability makes his strength increase every time he manages to defeat an opponent. Although he is affected by the EARTHQUAKE ruleset, it will mostly only damage his ARMOR, which increases each round because he always defeats 1 unit of the opponent in that round.
Although they died, the contributions of Chaos Dragon and Djinn Chwala* were very helpful in this battle. Chaos DragonDjinn Chwala deals additional damage to units around the target using the BLAST ability, while can still deal damage to the opponent using the THORNS ability when he is targeted by the 2 Melee units carried by the opponent in this battle.
That's one of the battles that I shared in Battle from the Past this time. Hopefully, you will get a little idea about the strategy after seeing this battle. Thank you for visiting and reading this post until the end. See you in the next post.
cover : text (ideogram.aiedited
Divider : ideogram.ai + cropped
), background & logo (@splinterlands) +
!hiqvote
Hey mate, thanks for sharing the battle! Jared Scar with True Strike ability + Piercing and Bloodlust is just too OP! And as per your review, it was key that Vulguine wasn´t touched! GG and see you on the Battlefield!
You're welcome.
Rulesets like super sneak, equal opportunity and Melee mayhem really suitable for Jared Scar. That's why I use this unit
The enemy only bring 2 Melee units (1 of them as TANK)
Hopefully, because I only play this game 2-3 days per seasons.
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