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RE: Splinterlands: Are we losing sight of what's important?

in Splinterlands2 years ago

My concerns:

  1. The team constantly "breaking" their promises. This TH you might hear something, whereas in the enxt TH you might hear the complete opposite.
  2. The team is focused an creating value based on hype/fomo/sales and not by improving certain aspects of the game/player retention/ mobile application
  3. The centralized approach, while preaching decentralization (it depends on the narrative - if it is in their interest than a centralized decision is ok, otherwise the decentralization card is being played)
  4. Too much RNG (battles, rewards)
  5. Most recent, the DAO writing a blank check for an exchange listing. (if the DAO is paying, shouldn't the DAO be the one signing an NDA?)

What I like:

  1. The recent SB cards, which changed the Meta - it made it fun again.
  2. Short battles (I do not have to play for hours to do my dailies)
  3. Brawls
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An environment kinda "Tower of Ascension" style with some PvE with tiered ranks, some rewards, maybe some locked for only the tower, and weekly reset... That would be fun too

The centralized approach, while preaching decentralization (it depends on the narrative - if it is in their interest than a centralized decision is ok, otherwise the decentralization card is being played)

I've noticed this. It's like throwing a bit of red meat to the community and claiming decentralization, yet many controversial decisions aren't included.

Most recent, the DAO writing a blank check for an exchange listing. (if the DAO is paying, shouldn't the DAO be the one signing an NDA?)

Not really a DAO is it if it can't make informed decisions about what it's voting on?

I agree with your positives. I was skeptical about the SB cards but they seem to be working out.