Welcome to the Splinterlands summoners series. The summoner for today is YODIN ZAKU.
YODIN ZAKU - Is a legendary fire summoner with 7 mana and 3 ability summoners.
Yodin Zaku was a War Demon of the times before the Splintering so long ago. He was a hybrid child born of two warring races, the Efreet and the Bulludae, the Demons of War. But he never perished. His being was imprisoned in an ancient artifact that preserved his life, and now, nearly a thousand years after the Splintering, Yodin has opened his eyes and risen from his bondage.
His parents married in secret, since their bondage was strictly forbidden by the Great Orderlies. The Efreet and the Bulludae had been at war for thousands of years, but the two noble families of both parents had themselves been locked into an especially bitter feud for centuries. When the relationship was finally discovered by the Estath authorities, the result was quite unexpected.
Their union of the unlikely couple compelled the leaders of the two warring factions into diplomacy. After wildly successful peace talks, many generations of peace and plenty followed. There was a great mingling of the two races; together, they accomplished great things, and had their growth not been suddenly halted by the catastrophic Splintering, the Estath would have driven the world forward in prosperity.
Yodin’s mother’s name was Eha Balan. She was an expert in the most ancient arts of fire, some of which are unknown to even the high priestess Mitreyya. Eha was considered throughout the Estath lands to be the best sorceress in her class. His father was an old and endlessly wise Demon known as Zer’geroth Mozran; with his mighty wings, Zer’geroth could summon powers greater than those of any Splintral Wizard.
In the era of peace, Yodin was born. As he grew his mother and father infused their ancient arts of magic and strength into what became a vast arsenal of knowledge. His mother taught him how to wield fire to an unmatched degree, and his father taught him to strike with unparalleled vengeance. Through this extensive training and deep counsel, he came to be one of the most famous Belludae Demons to ever walk the Splinterlands. He quickly rose to the rank of Great Orderly.
The Great Orderlies were the overseers of defense, offense, war, peace and prosperity in the Estath-lands. They were the silent but deadly, ever-present over-watchers. Their punishments were swift, and they brought havoc upon all who challenged them. In spite of all their toughness and the fear they evoked, the Great Orderlies also held a boundless love for growth and a deep compassion for all the living.
As with all times of peace, it came to a sudden end at the whims of a single jealous shaman. The histories do not remember his name, but the war, once rekindled, threatened the existence of both races, Efreet and Belludae. The jealous shaman captured the consciousnesses of several powerful Demons, taking over the Estath state and plunging order into turmoil and violence. The Great Orderlies were hunted down one by one and slaughtered. Those Orderlies who could not be killed were imprisoned by unbreakable enchantments in boxes, chains and cages. In a battle against a vile Efreet sorcerer, Yodin’s parents were vaporized before his eyes by the most powerful spell of lightning he had ever seen. From then, Yodin was on his own. His life became war, and he never stopped fighting until he was finally imprisoned in an enchanted chest by another Efreet sorcerer (Yodin could not be vaporized). The war, which lasted all the way until the great Splintering, became known as the Thousand Year War.
As the years passed after the Splintering, the stories of the Thousand Year War and the (presumed extinct) Belludae Demons faded from memory in the Burning Lands. The new order was the Ferexia and the Torch; they cared little for history while there were enough problems in the present. The sealed souls of the Belludae Demons have sat quietly in a region of the Burning Lands that is utterly deserted, a land which is now called The Unknown, simply waiting to be awakened.
Yodin, being trapped while fully aware, knew of his predicament. In the last few centuries of his soul bondage, he could feel the enchantments that held him growing weaker. Finally, when he could take no more captivity, Yodin Zaku used all his magical energy to summon the most powerful forces within his reach. His unlikely call was answered by a Giant Roc gliding high through the Burning Lands’ skies, who swooped down and picked up the enchanted chest in its great talons. The massive bird then flew to the precipice of Glover’s Steep, from whence it dropped the chest. When finally it struck the rocks below, the chest was broken into many pieces and the binding enchantments were shattered. Yodin Zaku’s soul began to rise, and he morphed into his favorite physical form, which he still remembered well.
Standing alone in the Unknown, Yodin looked out over the deserted lands that were once thriving with his ancestors. A tear fell from his feline eye as he thought about his long-gone mother and father, sizzling into steam as it landed on his whiskered cheekbone. Thousands of years had passed since the world Yodin knew. With raging fire in his heart and the taste of Efreet blood’s memory in his teeth, Yodin Zaku began to make his way west, toward the Molten Mountains and the cities of the Burning Lands. He walked faster and faster, eventually breaking into a full and wild run of freedom. As the air whipped by his face, Yodin hoped that there were still people left to conquer. - LORE from splinterlands.com
CARD TYPE: Legendary
CARD EDITION: Untamed Edition
Collection Power
Regular Foil: 1000
Gold Foil: 50000
ABILITY: +1 Ranged attack, +1 Health and Blast
MANA: 7
For me, the blast ability of YODIN ZAKU has an advantage over the enemy monster because of the additional damage next to the target. When I'm using YODIN as summoners in the battle the lineup I set is ranged or mage attacker with high speed.
Here are some of my battle using YODIN ZAKU as summoners. If you want to watch the battle just click the picture.
Battle 1
MANA CAP: 48
RULE: Reverse Speed and Spreading Fury
OPPONENT: Fire Splinter
Battle 2
MANA CAP: 48
RULE: Reverse Speed
OPPONENT: Dragon Splinter
Battle 3
MANA CAP: 25
RULE: Aim True and Even Stevens
OPPONENT: Fire Splinter
Become part of this wonderful play-to-earn game and enjoy the awesome gaming along with rewards. use my link below
Your post has been manually curated by @monster-curator Team!
Get instant cashback for every cards purchase on MonsterMarket.io. MonsterMarket shares 60% of the revenue generated, no minimum spending is required. Join MonsterMarket Discord.