Player retention is a big challenge as, people stays only if there is new content and if they feel themselves progressing.
Maybe a story mode and weekly/season events could help to keep people engaged in the game longer as it creates a variation of gameplay (and not only pvp battles 100% of the time). However, that would take a lot of time and efforts to build these elements.
To increase player adoption, it could be interesting to offer a "free to play" mode and a good Android/iOS app.
One way is to integrate an NFTy arcade like deck renting system directly in the game's interface (the cards could be provided by anyone, SPL, 3rt party app or players).
Integrating this solution to the game's interface will allow more people to really experience the game and hopefully keep them longer in the game.
Actually, I would go even further by allowing new players to rent decks even without the summoner's book, however in this case the player's share of battle rewards would go directly to SPL team (no rewards without summoner's book).
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I know! Splinterfest was Oct 8-9 when they showed it and it's been +6months and not really mentioning it.
they need to update the mobile app and make it more exciting like Battles 2.0 will be. The app seems to have been left alone since it was made. Think about how many more players they could get playing on their phones if it was a good and exciting experience. Mobile games are a huge market, imagine if SPL mobile was as good as the game SNAP by Marvel. I personally just pull up a browser on my phone to play as the app isn't it!!!
https://leofinance.io/threads/view/pero82/re-leothreads-oqjhzrsp
https://leofinance.io/threads/view/nietokilll/re-leothreads-ffmig8xn
https://leofinance.io/threads/view/lordshah/re-leothreads-tndw8kpw
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Player retention is a big challenge as, people stays only if there is new content and if they feel themselves progressing.
Maybe a story mode and weekly/season events could help to keep people engaged in the game longer as it creates a variation of gameplay (and not only pvp battles 100% of the time). However, that would take a lot of time and efforts to build these elements.
To increase player adoption, it could be interesting to offer a "free to play" mode and a good Android/iOS app.
One way is to integrate an NFTy arcade like deck renting system directly in the game's interface (the cards could be provided by anyone, SPL, 3rt party app or players).
Integrating this solution to the game's interface will allow more people to really experience the game and hopefully keep them longer in the game.
Actually, I would go even further by allowing new players to rent decks even without the summoner's book, however in this case the player's share of battle rewards would go directly to SPL team (no rewards without summoner's book).
Edit: corrected typo and syntax
My recipe for better player retention:
Amazing, love the updates! 😉
Thanks, it all looks like good stuff!
June coming soon - Very excited !👈
Battle pass is the best idea we've had in a while.
Twitter post for @poshtoken
thanks for news ;)
Finally they mentioned battle 2.0
I know! Splinterfest was Oct 8-9 when they showed it and it's been +6months and not really mentioning it.
Ditch the mobile app, rework the website to be responsive instead.
Good Work.