News is spreading like wildfire across Praetoria: the Order of the Scale, the engimatic organization that runs the Arena Games, is releasing a brand new set of reward cards to accompany the Rebellion set!
At the start of the season on Thursday, August 15th, you can use Glint to obtain these new soulbound cards from rarity draws and loot chests in your local Reward Shop.
Meanwhile, Chaos Legion soulbound reward cards will go out of print and no longer be available in the Reward Shop. Instead, you'll be able to UNBIND them. Cards that have been fully unbound may be purchased, sold, rented, traded, delegated, or even used as workers on land.
It's the end of an era but the beginning of an exciting new one. Read on for all the details so you're ready for it!
Rebellion Reward Cards
Rebellion's reward card expansion will be the same size as Chaos Legion's:
- 12 common cards
- 12 rare cards
- 7 epic cards
- 12 Legendary cards
On top of that, it comes with four new abilities sure to shake up the meta. Check 'em out.
Mimic
At the beginning of round 2 and each following round, gain a random ability from the enemy team. 25% chance to gain a random ability from an attacker when hit. Dispel removes one mimicked ability in the order they were gained. Debilitations, Targeting abilities, Ambush, Weapons Training, Flank, Reach, Charge, and Taunt cannot be mimicked.
Corrupted Healing
Each round, restore 70% of max health to allied units, rounded down. Each time a unit is healed, its max health is reduced by 1.
Execute
If the target has 2 or less health after a successful attack, perform another attack against the same unit.
Wingbreak
Always targets enemy units with Flying first regardless of abilities or rulesets. +2 damage if the target has Flying.
With the Rebellion reward cards, we're also introducing Debilitations, which damage or inflict negative status effects on allies instead of enemies. Cards with Debilitations generally have higher stats for their mana cost; you'll have decide if the drawback is worth the extra punch they pack.
We're releasing three Debilitations with the Rebellion reward cards.
Incendiary
Reapplies Burning at the beginning of each round. Burning has a 33% chance to spread to adjacent units at the beginning of each round, then all Burning units lose 2 health. Burning can be cleansed.
Electrified
Deals 1 damage to all allied units at the beginning of each round.
Weary
Each round, Weary units have a 10% chance to become Exhausted. This chance increases by 10% every round, up to a maximum of 80%. Exhausted units skip their turn and cannot Retaliate.
Initially, Rebellion reward cards will be soulbound (they can't be bought, sold, rented, traded, delegated, or used on land or in Conflicts), and they can only be found via rarity draws and loot chests in your local Reward Shop. But, like Chaos Legion's soulbound reward cards, you'll be able to unbind them when they go out of print.
Unbinding Reward Cards
When Rebellion's reward cards are released on August 15th, you'll be able to unbind your Chaos Legion soulbound reward cards. Once unbound, these cards can be bought, sold, rented, traded, delegated, and used on land.
For the first 29 days, it will cost 10 times a card's power-per-BCX in Dark Energy Crystals (DEC) to unbind it.
For example, for the first 29 days, a max-level regular-foil Drybone Raider will cost 55,000 DEC (11 BCX * 500 power * 10) to unbind.
Because the cost to unbind cards is based on power-per-BCX, you are not penalized when you unbind max-level cards, which receive a power bonus.
Additionally, it will not cost more to unbind cards combined over their maximum BCX. In other words, it will cost the same to unbind a regular-foil Drybone Raider with 11 BCX as one with 12 or more BCX.
Other examples:
- A single BCX regular-foil common card will cost 50 DEC (1 BCX * 5 power * 10) to unbind.
- A max-level regular-foil commmon card will cost 20,000 DEC (400 BCX * 5 power * 10) to unbind.
- A single BCX gold-foil legendary card will cost 125,000 DEC (1 BCX * 12,500 power * 10) to unbind.
- A max-level gold-foil legendary card will cost 500,000 DEC (4 BCX * 12,500 power * 10) to unbind.
Additionally, every 30 days, the price to unbind a card will increase by a multiple of one.
- Day 1-29: 10 times the card's power in DEC
- Day 30-59: 11 times the card's power in DEC
- Day 60-89: 12 times the card's power in DEC
- Day 90-119: 13 times the card's power in DEC
- Day 120-149: 14 times the card's power in DEC
- Day 150-179: 15 times the card's power in DEC
After 180 days, Chaos Legion reward cards will no longer be unbindable and will be permanently soulbound.
Rather than flooding the market with a deluge of cheap reward cards, these unbinding costs are comparable to the current market value of most Rebellion cards. We feel this pricing model is in the best interest of our players, as unbound reward cards will likely be scarce and highly valuable. This should prevent a drop in the floor price of cards and ensure players' collections retain their value.
Note that all DEC spent to unbind cards will be permanently burned and removed from the circulating supply.
Combining and Burning
If an unbound card is combined with a soulbound card, the new card will be soulbound. To unbind it, you'll need to pay the remainder of the unbinding fee. For example, if you combine 3 unbound BCX of a gold-foil legendary card with a soulbound BCX, the new card will be soulbound, and you'll need to pay 12,500 times the current multiplier in DEC to unbind it.
Soulbound cards are burned for Glint, while unbound cards are burned for DEC.
The Rebellion reward cards are an exciting new expansion that introduces whole new levels of strategy and depths of lore to the Splinterlands. We can't wait for you to get your hands on them. The artwork is beautiful, the lore builds on the core set and Conflicts, and (most importantly) it's gonna be awesome when you use 'em to lay the smack down on your fellow battle mages in the arena!
And with the ability to unbind Chaos Legion's soulbound reward cards, you'll not only be able to sell, rent, trade, and delegate your cards or put them to work on land, but you'll finally be able to get those elusive cards lady luck denied you!
If you have any questions or concerns, please reach out to our Support Team at https://support.splinterlands.com/hc/en-us/requests/new.
Together, we rise. Vonak!
| SPLINTERLANDS.COM | SPLINTERSHARDS (SPS) | BLOG | DISCORD | TELEGRAM |
NOTE: All rewards from this post will be sent to @sps.dao.
This 10x unlock cost on a 29-day window is just completely ridiculous and nearly everyone seems to agree on it.
How is this helping the game forward and new players to come in? Most players won't be able to own them since they are way too expensive on a short time window losing more connection with the game. There will also be a big gap between old players who own these Locked Cards Soulbound and can earn forever with only them since they include Summoners (which was a huge mistake). It makes no sense for any new player to pay more than 10x the DEC cost for these cards to play in Wild (which isn't far off).
There is a massive card oversupply and no new or existing player will come in buying packs knowing they will get destroyed on the value once the cards get dumped into Wild. This unlocking was the perfect opportunity to actually burn some cards putting a requirement to burn a similar type card to unlock. The game also needs to give cards bought with money some advantage over cards earned by playing the game.
I would like to own the Soulbound cards unlocked for real just for the sake of it but this way I will never get to it as it's just not worth it. Each new proposal and change pushes me more and more away from Splintlerland.
Agreed. A new player that spent $20 on starter and some commons and has been grinding for months and months and now has a level 4 or 5 reward rare now needs to pay $50 USD in DEC to "finally" own it 🤡
So much for the "In this game you own the assets" ... Anyway. One more nail.
I'd love to go on some rant about how no one in their right mind is going to pay even 10x to unlock these cards, but I guess let's sit back and watch and see how it goes. I feel like you're driving nails into the coffin and making it unappealing to have anything to do with this game. I think there's no chance at all you'll get new players interested in this game the way it is now. But maybe I'll be proven wrong. Whatever the vision is, I will admit that I don't understand it. I hope I'm just missing something and a year from now I'll be eating these words.
well the developers have long since resigned themselves to the fact that there are no more new players, just look at all the changes in the last year, almost every time the npe was even worsened or a paywall was introduced or increased. here it's all about exploiting the remaining ones to the maximum until the plug is pulled!
Yeah, I just don't understand anything they do. I hope it's just me. Maybe it'll all make sense one day, but I'm not sure. Making it so that any level of card can be played at any level has been lauded as a great change for NPE, but I truly don't understand that. It just makes it so new people get wrekt even harder when they first start out.
!PIZZA
Posted using Splintertalk
To attract new players, cards need to retain their value. No one would put money into the game only to see their money get destroyed. I think we should look at reducing the card supply first, then trying to attract new players.
i really like to idea burn dec for unbinding
can't wait for the new set of reward cards
I always love new cards and new abilities, and these seem like a lot of fun. I am very much looking forward to these!
Also on the unbinding, I am very happy to have the rules released, and whether people like it or not, they now know how soulbound cards will work.
I look forward to seeing the effects on both the gameplay and the economy!
Making cards permanently souldbound after 180 days is just wrong.
So, apart from an insane unbound price, the price actually INCREASES as time goes by? And to top it up, permanent sb after 180 days? Honestly... it just seems a bad joke. Having cards impossible to get by any newcomer to the game will always be a big no for me, and that's effectively what you'll accomplish FOR THE FIRST TIME IN THIS GAME in 180 days. For what's being taunted as focus on a New Player Experience, this seems the opposite direction. As for the Current Player Experience, and suspecting the vast majority of your player base won't have the funds/will to finish some of the cards lady luck hasn't provided during all this time, I'll let you decide how does it feel. I'm really trying to stay optimistic and supportive, but all these decisions are not really helping.
Don't worry someone can just make a proposal in the future to unlock all soulbound cards for free or next to nothing.
Meanwhile a lot of DEC was burned up or something.
Glad to see someone can keep its optimism! !BEER
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.Terrible decision on the 10x cost to unlock. Many people are against that and only a handful of whales support it. At a much lower cost there would be much more DEC burned.
I'm still excited about the new cards though.
I am finally going to sale my account, I was going to stick with it but now this is ridiculous we already have to buy or rent sps to get the rewards which is a good idea but now to unbind the cards we get we have to pay for it, no wonder everyone is leaving and no new players are entering the game it's because of all this crap, I thought we were supposed to actually own our rewards that we get and unbinding was supposed to be free after the new set came out from what I remember. They say it is, so the market doesn't get flooded, but the market has nothing to do with them they already charge to sale cards. They are making it cost way too much for new players to come in and be excited about the game.
This is totally wrong. No card should be permanently soulbound and the costs to unlock are crazy.
I'm noy paying that to unlock what is meant to be a reward card. It's more expensive than buying pack cards.
Added to that another new set of cards and abilities that are totally unnecessary and i'm starting to think about my future in the game. After 7 years and thousands of dollars i am getting more and more worried about the direction that the team is going in.
It's sad to see but this post has really saddened me after wanting to see the team getting funded i'm not sure that i do anymore as they are killing off the game.
I had the same feelings.
I used to have a lot of fun when playing this simple game.
But it became more and more complicated, #pay2earn instead of #play2earn
While they kept talking about attracting new users, look at what they did, it's reserved for what they said
I have been perma banned from the discord, with no warning or previous time outs etc, because of my critical statements regarding decisions such as this one. So I guess I'll post here instead!
This is yet another decision that will bring in zero new players, but will convince a small number of existing players to quit the game. As evidenced by the comments below.
Good work team! Keep silencing all that disapprove until the echo chamber is airtight.
Wow, banned from Discord, maybe I'll be next.
When I asked what I consider a reasonable question, the response was an unflattering MEME.
They are not interested in debate.
Should Tavern be renamed to Echo Chamber?
yep, they don't like hearing the reality. Terrible state of the game, players leaving in hordes, ATLs in a bull run, everything going down for years, team and dao making almost exclusively terrible decisions. Try to highlight these facts in hope things improve and you'll eventually just get banned and labeled as spreading FUD, harassing, or whatever justification they so choose.
Good luck brother
With these new rules, the play2earn is destroyed. There's no earning from playing, except earning the right to pay further money to unlock the cards you already won...
A greedy web2 model it is!
100% agreed with your opinion
This day finally arrives.
But I feel the game is more and more complicated :(
Bummer, looks like the spirit of free markets is completely gone. Coercive markets can't endure. Here's my reply https://ecency.com/undefined/@anjanida/re-splinterlands-202484t185447975z
I think the cost to unbound soulbound cards is too high, the 29 day limit and increasing cost will make it impossible to complete my set.
My heart tells me to keep playing, and I'm trying to rationalise why.
My brain tells me this is a busted flush and has been for some time now.
Each time I align my card purchasing/Land etc to the new enhancement, another change makes a mockery of my efforts.
The latest announcement has just re-enforced my doubts about the game
I've finally worked it out, I'm so invested in the game that I don't want to lose that investment, However, the money has already been lost and to keep playing is to throw more dosh and time down the pan.
Now the answer is simple, any aspect of the game that is not self-financing with the assets I already have will be shelved.
No more fresh investment in the game.
Yeah, the price is insane. Nobody will unlock cards at such a price.
Guess we are stuck with unmaxed cards then?
No, you buy what you miss and combine them👌 if you wnt to unbind you only pay for what is not unbound from before. Read again😉
Given the unlock cost, the profit from selling reward cards will be minimal. On the other hand, the cost of unlocked reward cards (to max our cards) will be at least the unlock cost which is quite expensive.
In summary, maxing reward cards without relying on glint shop will be prohibitively expensive and unreasonable for most players.
500,000 DEC for max-level gold-foil 👀
LOL! it's funny 😀
We've already paid for these cards by playing to earn them. The unbind price is absurd. Another ridiculous move 👍
And we have them. We earned them, and have them and can play with them and earn with them.
"Earn"
Lol OK. You also bought and own other cards that you can play and use to earn. Do you have to pay to unbind those ??
No. Cards you've bought you can sell.
Yeah i know that thanks 👍
I don’t understand why the unbound cost was set to match the rebellion set. If it had been matched with the Chaos Legion set, that would have made a lot more sense! Chaos and rebellion is like Volvo vs Porche... in terms of price..
I think @steemmillionaire best summed it up with 'A greedy web2 model it is!'
Are you kidding? So they'll be soulbound for eternity, if not unbound within half a year? After the play-pass for wild this is the second ransom attack on us players. Unbelievable what Splinterlands has become.
So sad to see you're not active player anymore :(
I used to love playing, but there are jerks running Splinterlands at the moment. After the first ransom attack in Wild that I can only play if I pay a ransom, now the second ransom attack: I can only trade my earned Soulbound cards if I buy them back. And if I don't buy them back immediately, they're soulbound forever. That's just what game manufacturers did 50 years ago. That's not how I bet when soulbound cards started. There is a lack of people who understand markets. There is no shortage of people who manipulate and destroy their own achievements.
PS: Well, anyway, I just see I wrote exactly this above. Now here's a summary again. While I'm patient. Even Magic the Gathering had their lessons back in the 90ies and found back into business.
!invest_vote
I love the reward cards but something has to give here…
We stake sps to get glint and sps rewards.. ok fair.
We pay for a battle pass in wild to stop bots extracting ok… It has a benefit but how does this stop whales with millions of sps and multiple alt accounts extracting more value than the wild pass?
We pay for reward cards with glint. Makes sense…
We have to unlock rewards cards using dec 10x-15x? And we only get a short time period… In one year all these changes and no heads up about stacking dec to be able to afford this. Next time I can understand because now we all know… but sheesh cmon. Too much too soon. What’s to say the goal posts won’t shift again. We need to be informed earlier!!!! Please….
I see all the benefits… but sps staking, wild pass, buying energy, up to 15x unlock. It is overkill. You could have at least give us 180 days at 10x… that is somewhat fairer.
Anyway hope it works 🤞
Enjoy the game!
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.Yes more web 2... exactly what I wanted. I swear youre a freaking moron Matt
Will Splinterlands staffers privy to this announcement be barred from unlocking their CL Reward Cards?
This would protect Splinterlands staff from suspicion of insider trading, market manipulation or profiteering.
We're all privy to this announcement; and since nobody had a chance to act on it before now, there's been no opportunity for insider trading.
This announcement will inflate the value of unlocked Chaos Legion Reward cards by allowing a restricted few with large deposits of DEC to capitalise on this announcement.
If Splinterlands staff are allowed to Unlock Chaos Legion Reward Cards, and benefit financially from this decision themselves, to the disadvantage of other players who cannot afford to unlock the cards, then the decision to do this could be seen as an unfair advantage, allowing personal gain.
If everyone were allowed to unlock Reward Cards eventually, it would be more of a level playing field and this would not be a concern.
If Splinterlands staff were barred from unlocking their Reward Cards, then they would not be able to profit from this decision and again, it would not be a concern.
There is a conflict of interest where someone is in a position to make these decisions and is allowed to gain financially.
As a modest holder of staked SPS, I have a financial investment in Splinterlands and have been disadvantaged by this decision as I cannot afford to unlock my reward cards. Worst of all, after 180 days I will be barred from ever being able to unlock these reward cards.
Conflict of interest is a different concept than insider trading.
Having lots of dry powder isn't insider trading. If there was an old ability that synchronised really well with the new abilities, and that old ability was rare; and a staff member bought up a heap of the copies of the cards with the old ability before the new ones are announced, that would be insider trading.
They'd be misusing the knowledge of upcoming changes to benefit themselves at the expense of the people who didn't have that knowledge.
Employees of Splinterlands have created a set of rules and coded the game to implement this change to the game ecosystem.
If this directly benefits employees at the expense of other investors in the game ecosystem then there is something wrong.
A bit like playing Monopoly with friends and making up the rules as you go along to make sure you win the game. Oddly the next time you want to play your friends decline.
We can dance around the financial terminology, it doesn't change what will be implemented, and the possibility that Splinterlands staff could benefit financially from the decisions they have made that directly affect the game economy.
All I have asked for is an assurance that these staff will not abuse their position for personal financial gain.
Having looked at the @MattClarke account, I would place it in the Whale category.
Congratulations! Enjoy your unlocked Reward Cards, Splinterlands Moderator Matt"TwoCastles"Clarke on Discord?
Hmmm, @Matt"TwoCastles"Clarke has also posted in the Discord Splinterlands Server SPS-Treasurers channel.
What would ameliorate your concerns?
A level playing field.
Unlocking all players' CL Reward NFT's eventually, or barring SL Employees from unlocking their Reward NFT's in their main and alt accounts.
If you guys implement these changes then kindly change the name of the Reward card to something else.
Totally...
"Fenced property NFTs" 😆
Cheers 🍻,
So is this supposed to bring the price of SPS up a little bit or did we just say fuck SPS, let's go invent a new token and call it Glint, that to go along with Vouchers, DEC... Seriously. WTF. We are what is left, nobody new is coming. Every single person I try to push this game on looks at me like I am the idiot. Maybe I am. Probably. I agree with everyone else about this. Did you ask ChatGPT about this? I bet he would tear you guys a new ass for this shit. And how come I can't get a fucking Gold Legendary EVER!!!!!! I mean seriously. I don't remember voting on this shit either. Hey who wants to play monopoly? Get at me.
The mere possibility that cards (i.e., NFTs) in possession of a player might become forever locked is a terrible decision. The main motivation to play the game these last few years was to build a nice collection of reward cards, max them out for gameplay, and then have some extra for selling later. Now most of us, the few players that remain, will be forced to accept the fact that all those cards will never be truly ours, and we won't be able to sell the extras cards we've got.
This decision will lead to the death of the game, sooner or later. Why would anyone bother to play, if the only cards that can be earnt will never be truly yours? If there's no point in playing, one might as well sell all his cards and try to recoup from his losses elsewhere.
Assets locked forever is utterly incompatible with Web3 gaming. We hope the team will come to their senses and reverse course on this destructive decision.
I need to hurry up and get wifi as I really want to earn these new cards. Sounds awesome.
wow fun abilities
damn, a lot of news coming, let's see what happens
Cool like idea of burning DEC to unlock. Think the discord trader-chat market may get a workout after august 15th. :)
Nice 49,962,795 Card Power @michealb, not surprised you like the idea of burning DEC to unlock Chaos Legion Reward Cards.
@michealb is also mentioned a lot on the Discord Splinterlands Server SPS-Treasurers channel?
If I had large amounts of SL assets and could unlock my Reward cards I'd be rubbing my hands too.
Once the Discord Trader-Chat Channel starts its workout after Aug 15th I'd be able to flog a load of unbound cards and make a mint!
But then I'm not in the SPS Treasurers Channel and will have to settle for soul-bound cards.
I wonder why this game is widely viewed as a Whale game?
i don't think i will be unlocking any cards.🤔 i will be looking for certain cards as cheap as possible though.
Mee too.
I also think I will not unlock any card.
Just keep playing when it's possible
That's fair enough.
You mean your main and known account will behave properly.
No, really, you guys think we are stupid or born yesterday?
I know people with a tenth of your public assets that works with up to 6 alt accounts to spread the noise, but somehow all top 20 whales in the game never sell any asset, only buy more, meanwhile DEC, SPS and cards are cratering... No one can figure why!
i used to bot with 5 -6 alts, now most stuff is on land.i also don't spend time thinking much about others i.e if they are stupid or not.😃
Quick comment regarding this and I hope the devs notice this before release.
I think there's a need to change the wording of "allied units" and be more specific. In Triage, it's "friendly back-line Unit that has taken the most damage", in Tank Heal, it's "to the Unit in the first position"
So, since the wording is just "allied units", are these random?
There's also a problem with "incendiary" ability. Cleanse only works on the monsters on the 1st position. That means if the Incendiary "spread" on the 2nd position, and so on, the that ability cannot be permanently removed in the team because only the 1st monster can be affected with Cleanse.
GAME ON 🎮
$PIZZA slices delivered:
@sharkmonsters(1/5) tipped @bronko
Epic! Gotta stack that glint!
This sounds like pushing rebellion cards into users' collection.
please make SPS soulbound
For those on the hunt, I just revealed another Rebellion rewards card -- Quilliun Legionary!
Hive Article
X Thread
The number one question I have is are there going to be summoners in the new reward cards. If there are, then in the future the game is worth grinding to get those maxxed out. I only played for maybe 4 months in the last round of soulbound cards and feel like it was a waste now, since I will never get them maxxed out now unless I want to pay a lot to do it.
:-( not good
"... players' collections retain their value" that is to say that rewards cards will remain at no monetary value as they are now. The cost to unlock them is at (more likely higher) than the real market value meaning there is no near-term benefit to unlocking. Moreover, there will be very little incentive to buy & hold these cards compared to low-priced normal CL and especially given the limited remaining live in Modern.
bad notices
Those unlock fees are crazy. Also, why the time limit? Maybe after 180 days then the unlock fees can be really high but I don't think they should be locked forever...
These are reward cards, they shouldn't cost the same as Rebellion pack cards. Sad now that I will never get to complete my set at those prices.
Yeah, I'm with everyone here. I just don't see how the crazy high cost to unlock somehow helps the game, I do not think it's gonna attract the level of DEC burn their hoping for. We'll see, I wouldn't claim to have the greatest understanding of the economics, I just know playing at very low cost bc I enjoy the game, and don't have the disposable income to drop on it, this past year has been fun but frustrating. Feel like I get torched by bots or players that got in earlier and no amount of skill or strategy makes up for killer cards. Oh well, good luck everybody! Gameplay is still fun I guess, and I was super against the loss of reward chests but came around on the glint thing, maybe this'll be ok.
My post link;
https://hive.blog/hive-146620/@mrdani12/unlocking-new-strategies-4-exciting-abilities-upcoming-to-splinterlands
my x twitter link;
Whoah, the new Strategies are unlocking, what's the fee for that?
A kidney, or maybe they want both?
2 * Kindney
I just want to sell all my soulbound cards and be done with the game but it's just too pricy to unbind them. But to pay more than $250 to unbound gold legendary BCX 3 is just crazy. I can't even sell it for $250.
If only I could convert it to DEC even if it's 50%...
this is a joke right?