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RE: Tarsa 3D // Splinterlands Art Contest Week 183!

in Splinterlands3 years ago

That is a pretty cool node tree!

So what's the problem, the brown "hair" isn't rendering? What does the curve settings panel look like? Is there a thickness to the geometry? I don't think the curves will show up in the render (or maybe they're there just very hard to see) unless extrude and/or bevel (in the screenie that I posted last comment) are greater than 0.

Also maybe try checking the Path Animation checkbox if it's not already checked on, I don't actually know if you need that or not but it's on in my thing ^_^;

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lol I use them, but then I convert them to a mesh because they don't show up in the render. I don't know why, another thing, I have to learn to animate them XD

Oh that one is easy, bone hook each control point :D apparently you can also animate curves as cloth but I haven't figured that one out yet.