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RE: Splinterlands Art Contest! // Week 157 // Fanart Libing Lava

in Splinterlands3 years ago

Nive lava texture :D

Did you play around with the transmission and emission settings on the principled node? (assuming you used that) Think a bit more transluscency and glow would have looked great and also killed your render time ^_^;

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These are the nodes that were in Blender 1.9 ... from when I started learning, I don't know where the hell they are in the current version hahaha, I moved the configuration a bit at ease, but creating them from scratch, I didn't get to that knowledge. As for the render, it didn't take long because I did them with Eevee

How long have you been using Blender :O

I don't know, I lasted like 6 months in a row learning from 0, then I didn't use it for a year, and I've been practicing with what I always post here for just over a year.
I started learning 4 months before version 2.0 came out

Oh wow XD

There's nodes in the shader editor (if you like working in one window) and in the shader tab, are they the ones you're looking for?

I don't know, they were materials that already had the whole node tree ready, so I went to the shading and modified the nodes to my liking. These would appear in the materials by default.