You are viewing a single comment's thread from:

RE: Tarsa 3D // Splinterlands Art Contest Week 183!

in Splinterlands3 years ago

Yes, me gusto como quedo.
I can use the particles for fire, but I haven't used them for a long time and I've forgotten how to work.
The effect of the skirt moving would have been very good, I changed the hair in maya because I do it with curves, maybe with some bones to make it move.
I don't use the multires modifier, I'm talking about the remesh to sculpt.

Your comments always bring good ideas, thanks for that bro.

image.png

Sort:  

Ohhhh THAT remesh, I thought you were talking about the remesh modifier, my bad ^_^;

Have you tried using curves that have a shape to make stylised hair? You can then animate the curves and it can look pretty cool.

The thing is that when I do the render I don't know why the curves aren't visible and that's why I turn them into a mesh haha. maybe some confirmation i have checked.

I don't know if it shows up by default (looks like a string). Did you play around with the Geometry settings?

Screenshot_20220408_084338.jpg

The settings in my screenie above are super basic and will just make the curves thick so they render. I used them in one of my dreadlock experiments which resulted in

Screenshot_20220408_085159.jpg

this was also when I was mucking around with cel shading and then this project had a stylistic shift and I ended up back at particle hair

You can use different helper objects to give them different shapes. Search terms along the lines of "blender stylised hair with curves", there seem to be a few videos that should show you how to achieve various looks.

That type of hair is great, someone gave me some well-crafted nodes and I almost always use them. but I don't know what the problem is with the render that is not seen.

image.png

That is a pretty cool node tree!

So what's the problem, the brown "hair" isn't rendering? What does the curve settings panel look like? Is there a thickness to the geometry? I don't think the curves will show up in the render (or maybe they're there just very hard to see) unless extrude and/or bevel (in the screenie that I posted last comment) are greater than 0.

Also maybe try checking the Path Animation checkbox if it's not already checked on, I don't actually know if you need that or not but it's on in my thing ^_^;

lol I use them, but then I convert them to a mesh because they don't show up in the render. I don't know why, another thing, I have to learn to animate them XD

Oh that one is easy, bone hook each control point :D apparently you can also animate curves as cloth but I haven't figured that one out yet.