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RE: Splinterlands: Are we losing sight of what's important?

in Splinterlands2 years ago (edited)

I've been saving for proposals for interactive land once we reach that point. I think land could be the platform that could mirror other well-proven timebased games with optional rts aspects. E.G Being able to send armies of cards e.g an earth splinter hoarde with summoner to battle for prized resources of another. Depending on how far away the plot or region is would determine how long you would be unable to use said cards and time limit the response of defenders (a day or 2) in a random battle against opponents 'defending' cards. Keep it ranked based so that silver players cant attack bronze etc but could attack diamond ranked accounts etc. But as you say we are in a world of the unknown but something like that could definitely spice up how people use land. Maybe even allowing non owners who stake in the land the chance to share raid rewards with cards stored in a plot. Thiese are just some pie in the sky ideas but there is a world of opportunity to improve the game immersion here on offer. Battling bosses on land, regional 'tavern' leagues, burning cards for valuable resources or items, God league (open or unlimited leveling arenas), Mythical Cards (above legendary) to be found via land interaction etc just to throw out a few ideas from the top of my head.

I would think there should be the option or a space in the interactive map to allow non owners the chance to navigate or traverse so that they too can be involved in other aspects of land and give those unable to afford a plot themselves at least the opportunity to do things in Praetoria.