Progress Feels Impossible
When the reset occurred, I jumped back in with the hope of finding something rewarding in the new experience. Instead, I found myself stuck, hardly progressing despite having a relatively high-level deck. I even spent some DEC to move forward, but not enough to grind through the frustration. For me, Soulkeep isn’t about earnings—it’s about enjoying the game and progressing at a reasonable pace. Unfortunately, the reset has made that goal feel out of reach.
My current deck feels severely underpowered, making battles more tedious than exciting. I’ve been unable to adjust to this new reality, where even the cards I’ve invested time and resources into seem to fall short. I don’t have the time or the patience to grind endlessly just to reach a level of gameplay that used to come naturally.
A Lopsided Reward System
What’s most infuriating is how some players have already surged back to the upper leagues, soaking up the rewards from Leagues 6 and 7. The system continues to favor those who find ways to exploit the mechanics or dedicate excessive time and resources to gaining an advantage. For players like me, who want to enjoy the game at a steady pace without feeling left behind, this imbalance pushes us further away.
I could spend more resources to catch up, but I already hold plenty of SPS and don’t see the value in funneling more into a game that feels increasingly unrewarding. The reset should have been an opportunity to create a more level playing field, but instead, it’s amplified the same issues that made progression frustrating in the first place.
A Failed Attempt at Something New
When Soulkeep was introduced, it felt like a promising addition to the ecosystem—something fresh and engaging that could expand the world of Splinterlands. Sadly, the reality has fallen short of that promise. The reset has turned what was already a challenging experience into a demoralizing one, with little incentive for players like me to continue.
The idea behind Soulkeep was good, but its execution has left much to be desired. The gameplay isn’t compelling enough to justify the grind, and the imbalance in rewards makes it clear who benefits the most. For those of us looking for an enjoyable experience, the effort just isn’t worth it anymore.
It’s disappointing to walk away from Soulkeep, but I’ve realized that my time and resources are better spent elsewhere. While I’ll continue to engage with other parts of the Splinterlands ecosystem, Soulkeep has shown me that not every attempt to expand the game world is going to succeed.
I hope the development team takes these issues seriously and works to address them. Until then, Soulkeep will remain a missed opportunity in my book—a game that could have been great but instead became a frustrating reminder of how not to handle progression and balance.
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Can you explain why your high-level deck can barely progress? And what resources did the other players have to spend to reach those high levels fast? Do you know any exploits that have been used? If there are, we should report them to the team. I'm just curious, not doubting you. As someone who holds a few SK NFTs but has no interest/patient to learn the game, I'm curious to know what are the exact issues that remain.
I have level 6-10 towers and spells but like SPL used to be, they are limited to lower levels in the lower leagues. These NFTs get very powerful as they are leveled up but I cannot use them but 5 times a day whereas if I had multiple lower level NFTs, I can continue to use them over and over again. This let's those players accumulate the souls needed to progress by paying more DEC. Now it is even worst as we cannot play without paying DEC.
Ok that sucks. A possible solution would be to allow a higher level tower/spell to be played more times in the lower levels.
I've been a SK fanboy since it went live and stuck up for it multiple times in various threads. Today is the first day since SK went live that I'm not playing. I even played on the days that the SPS rewards were turned off but the tournaments were still playable.
I'll keep looking here and discord for the rest of the year and see how things look when the new rules go into play at the start of the new year. For now though, between 1 person running 4 of the top 10 accounts in league 2 and having to pay to play, I'm just not going to bother until it looks like I have a shot at decently placing again. To be fair it isn't as bad as it was last week/beginning of this week before DC clarified that multi-accounts would be no longer allowed. At that point 10 of the top 15 places in league 2 were 2 people playing a combined 10 accounts(4 for 1 and 6 for the other).
I'm fairly certain that those with multi-accounts are just making new ones as we speak that don't all have to similar names so they can continue like they are. Even if DC implements IP checks can that not just be circumvented with a VPN or IP spoofing software or something?
If DC decides to KYC all accounts to make sure things stay fair as possible, I'll be back. If SPL can do it for tourneys so can SK.
If DC removes the play cost I'll come back and continue as another mid level player occasionally hitting the top 10 for my league but mostly falling into the upper or lower 50%, boosting the league player count slightly and allowing an extra slot to be paid.
I didn't know those details so interesting indeed. Sad to see them miss on these obvious things.
I do agree, the same issue has come back. A few people have got ahead to a point most cant catch up and will take most of the rewards. It's crazy how much sps the top few people are taking each day