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RE: It's up to us

in Splinterlands2 years ago

Hi! Welcome! I'm really glad Sinistry has taken the time to show you around and help you out. I swear, the game needs about 50 volunteer 'ambassadors' or something to help onboard new players.

The new player experience was not fun when I joined in January 2022, not without making a solid investment, and with all of the changes since then I imagine it's pretty miserable now.

According to the team, they are focusing on solidifying the economy before shifting focus to the new player experience. I'm not a business person, but this choice seems to be like picking between eating and drinking when you should do a little of both every day.

I'd encourage you to look at your opponents' names - even just the ones you've recently played. It looks like you might have a bit of a bot problem, too.

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Hey, thanks for the response, and the warm welcome! I don't doubt at all that I've been playing against bots. I've noticed the weird usernames that seem unlikely to be humans, but honestly, at my level of inexperience, I can learn as much by losing to a bot, as I can from losing to a human. 😂

I am a business person, and I agree that that approach sounds a bit wonky. However, every business has to make decisions, and given the crappy crypto market we're in right now, I'm sure the choices on Splinterlands are harder than most. I just hope that they manage to get the economy bit squared away soon, as new customers are the lifeblood of ANY business. As I pointed out to sinistry early on, if the onboarding experience continues to be this awful, the business will die out naturally, no matter how many hardcore oldtimers it has.

I really, REALLY like your idea of onboarding ambassadors. I don't know what you'd have to do to run that up the flagpole, but it sounds like an excellent idea whose time can't come soon enough!