Used Barthalamas and fire units in battle. Speed was a priority

in Splinterlands2 days ago (edited)

I'm here to share another battle with you all. This time, I thought that I could use the fire element.

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The archon I went with was Barthalamas. This fire archon adds 1 extra speed to units, so that was an advantage. There was a time an enemy unit with lesser speed tried to attack my unit and missed due to speed differences.

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The mana cap for this battle was 83, so I had the freedom to pick units without putting the mana cost into consideration.

One thing I prioritized in this battle was speed. All of my units had speeds of up to 2. By the time my archon stepped in, all of their speed increased to 3.

Here's my line up:

PositionUnit
1Frankarsgard
2Vengeful Monk
3Great Bear Druid
4Lunaki Howler
5Sturdy Axe Warden
6Ash Archer

I had to be strategic about who I put in the first position, so I picked Frankarsgard for that position. He is perfect for that position in my opinion.

First, his health is massive at 7. He also has an armor. The health and armor are enough for longevity in battle. It would take a good number of enemy turns to eliminate Frankarsgard.

With the speed upgrade from my archon, Frankarsgard's speed got up to 3. This made it faster to escape some attacks. Frankarsgard is a melee unit with no abilities, so I knew he wouldn't function better in a position different from the first.


A neutral human, Vengeful Monk occupied the second position. One major reason why I put it in this position is because it's a melee monster with the opportunity ability.

Despite the fact that it's a melee monster, this ability allows it to attack the enemy unit with the lowest health from any position. This is why opportunity is one ability I really like and don't joke with.

His melee attack is up to 2, which is one reason I like it. This would cause more damage to enemy units during attacks. His health is not bad for a unit in the second position in battle.

Great Bear Druid is on the third position. Of course, he has both melee and magic attacks, but I chose him for his magic attack. That's why I put him in this position, knowing fully well that his melee attack won't be put to use. He was really instrumental to this victory because he kept dishing out lethal magic attacks upon attacks.

His health here was very advantageous. He wasn't easily eliminated, so he stayed around to cause more damage for the opponent.


Lunaki Howler, another neutral magic unit occupied the next spot. This unit was crucial because it combined with Great Bear Druid to deliver more magic attacks which decimated the health of enemy units.

Lunaki Howler also had sufficient health for a proper battle. Part of my strategy in battles is trying not to pick units with very low health.


Sturdy Axe Warden was next in line. Ranged attack monster as well. In this battle, I tried to pick units with an attack of up to 2. This was necessary to make my attacks lethal. This fire unit boasts of a health of 4. Of course, after the input from the archon, its speed became 3.


Ash Archer was the last monster in my squad and it's a ranged monster of the fire element. Good attack power of 2. This monster, alongside the other ranged monster, launched attacks from the back to help me win the battle.


The battle started and my units kept attacking New Beluroc Aegis because if its taunt. It got eliminated and Dread Tafarian was the next to attack. It was soon eliminated.

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My units were in tact until Frankarsgard got eliminated in round 2.
My opponent's Dire bear was the next to be eliminated.
The battle went on fiercely until all enemy units were taken out and three of my units were left standing.

Battle link


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