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RE: Splinterlands: Are we losing sight of what's important?

in Splinterlands2 years ago

The problem is that if you don't get the economy right, the game dies. We don't talk about tokenomics because its fun.
Ultimately I think the key to enjoying the game more, is to be more social in the community.
Not just in discord, but on


Plenty of interesting new abilities of late, changing the meta and breaking some of those go-to lineups.

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Appreciate the input. Can you provide any examples where this is the case or can point to a precedent for this view? Because from my view this is a common trope within the community, but I'm not sure it's based on reality.

Most non-crypto games, its much harder to sell assets for real value.
Many of those multi-player ones are ghost towns now. My 10 year old was recently lamenting he was too young for the glory days of Counterstrike, back before the player base moved on to other games.
Plenty of crypto games have gone belly up because the tokenomics weren't stable/viable.

which crypto game was so good that you can say the game is broken because of the economy? the truth looks more like that the games were junk and you have done the garbage only for money. and if the money is gone then yes then only garbage without money remains. if the games had been good, the people would have played it without chances of profit and from it would probably have come in the end again a value in the tokens. but a game that only relies on economics is like securities for an empty warehouse that is out of order. it never produces more value. so the value will not rise, unless you tell people that this empty warehouse is beautiful and then many people want shares of this warehouse for incomprehensible reasons, then the value rises briefly. but falls again because it was just a bubble that was filled.
because there will never be a customer who wants to store anything in this dirty warehouse

if the games had been good, the people would have played it without chances of profit and from it would probably have come in the end again a value in the tokens.

I play Gods Unchained every day. It's a crypto game but the rewards are very small--they didn't even have GODS rewards for the longest time, mostly cheap cards. The game is really good, the crypto aspect is a bonus.

Most non-crypto games, its much harder to sell assets for real value.
Many of those multi-player ones are ghost towns now. My 10 year old was recently lamenting he was too young for the glory days of Counterstrike, back before the player base moved on to other games.

Your transition from non-crypto games to crypto games is a bit of a non-sequitur. People left Counterstrike because the alternatives were better, and thus the market for items within the game tanked. Creating a better market for items people don't want accomplishes nothing.

Plenty of crypto games have gone belly up because the tokenomics weren't stable/viable.

I agree, now name me one that didn't have a shitty user experience and wasn't relying on tokenomics to drive demand for their game?

You're making my argument for me.

that doesn't make sense. there are thousands of games without an economy that still keep players hooked for years. look at world of warcraft, for example.

a lot of money is pumped into good games without the players expecting anything in return, except the item they have bought.

WoW is a very different beast. I've not played it, but they ban bots and they suspend players for buying gold.
Introducing the SPS governance token came with some extra complexities, like if WoW players won Blizzard shares in game-play.

WoW is a very different beast. I've not played it, but they ban bots and they suspend players for buying gold.

What does this have to do with anything besides WoW being so good that a black market emerged to sell in game items. That black market still exists by the way. It's further testament to how a game being good (and enduring) can drive a market for its goods.

the price for the spectral tiger is currently over 10 000 dollars. it becomes soulbound when used, people have no advantage in the game and can't earn anything with it and the in game economy is really fucked up!!!!! i think that's all you need to know to know that a good game makes more money than a game that only relies on economy.

now just imagine this spectral tiger would be an nft. the price would be even higher

and blizzard even sells gold itself. you buy a wow token from blizzard for fiat and exchange it in game at the auctionator for gold ;)
people spend masses of money there without the chance of profit ;)

I agree with your sentiment, though WoW does have an internal game economy and you've been able to buy and sell gold, items, and accounts for a very long time (still on ebay even) for fiat.

That said, these items don't have value because the game economy drives it. They have value because the game is fun and addictive and people are willing to pay for shortcuts to enhance their game play. The game in fact drives the economy.