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RE: Splinterlands: Are we losing sight of what's important?

in Splinterlands2 years ago

Most non-crypto games, its much harder to sell assets for real value.
Many of those multi-player ones are ghost towns now. My 10 year old was recently lamenting he was too young for the glory days of Counterstrike, back before the player base moved on to other games.
Plenty of crypto games have gone belly up because the tokenomics weren't stable/viable.

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which crypto game was so good that you can say the game is broken because of the economy? the truth looks more like that the games were junk and you have done the garbage only for money. and if the money is gone then yes then only garbage without money remains. if the games had been good, the people would have played it without chances of profit and from it would probably have come in the end again a value in the tokens. but a game that only relies on economics is like securities for an empty warehouse that is out of order. it never produces more value. so the value will not rise, unless you tell people that this empty warehouse is beautiful and then many people want shares of this warehouse for incomprehensible reasons, then the value rises briefly. but falls again because it was just a bubble that was filled.
because there will never be a customer who wants to store anything in this dirty warehouse

if the games had been good, the people would have played it without chances of profit and from it would probably have come in the end again a value in the tokens.

I play Gods Unchained every day. It's a crypto game but the rewards are very small--they didn't even have GODS rewards for the longest time, mostly cheap cards. The game is really good, the crypto aspect is a bonus.

Most non-crypto games, its much harder to sell assets for real value.
Many of those multi-player ones are ghost towns now. My 10 year old was recently lamenting he was too young for the glory days of Counterstrike, back before the player base moved on to other games.

Your transition from non-crypto games to crypto games is a bit of a non-sequitur. People left Counterstrike because the alternatives were better, and thus the market for items within the game tanked. Creating a better market for items people don't want accomplishes nothing.

Plenty of crypto games have gone belly up because the tokenomics weren't stable/viable.

I agree, now name me one that didn't have a shitty user experience and wasn't relying on tokenomics to drive demand for their game?

You're making my argument for me.