Back to basic with MAGIC monsters~!

in Splinterlands3 years ago

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Ruleset

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My Line Up

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My summoner choice: OBSIDIAN

Give all monster +1 magic.

And because there isnt any summoner to nerf my magic. Magic for

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Position 1: HILL GIANT

3 MANA with 6 HP. 1 of the lowest cost to HP card.

The gameplay is to delay the attacker, for our attacker to strike them back.

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Position 2: FAILED SUMMONER

2 mana for 4 HP. Most likely able to take 2-3 hits. Delay more rounds for backline to inflict enough damage.

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Position 3: MYCELIC MORPHOID

1 MANA for 2 HP. Hopefully able to soak 2 hit or put out a hit.

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Position 4: REGAL PERYTON

High HP to tank for the back 2 magic low hp monsters.

High speed to dodge potential physical attack for better survive.

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Position 5: ELVEN MYSTIC

Slightly more hp than KHMER PRINCESS.

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Position 6: KHMER PRINCESS

Lowest HP placed behind.

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Round 1:

Opponent did not choose MAGIC, and going for the +1 hp and dmg. Like an indirect nerf to my +1 magic.

For this ruleset, magic will have an edge in the fight.

Looks like i should be able to win this battle.

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Round 2:

At this stage, we are on par with 1 monster fallen each.
The additional HP does seems to give me some challenge picking out his monsters.

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Round 3:

At this stage, looks like i'm behind in terms of monsters and overall HP count.

Seems like it's gonna be a tough fight.

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Round 4:

Fortunately, there is 1 miss from SACVO FIREBOLT which kept my REGAL PERYTON alive.

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Round 5:

In the 50% chance of speed, SPARK PIXIES strike first. Hence my REGAL PERYTON has fallen. But the advantage now i have is my magic monster able to attack in 1st row compare to opponent's range unit.

And close suave a victory gain!

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You may click the link for the gameplay.

If you have read till the end. Thank you for reading! That's why magic is slightly better than range monsters.

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Thanks for sharing! - @alokkumar121

Nice breakdown. Sharing this on Splinterlands Digest Twitter.

glad to share :) thank you!

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