Hello everyone!
I am macha-tw from the Japanese guild "Dragon’S Brigade_Vermilion Squad"!
We have less than 2 weeks left until the end of RAGE conflict, REBELLION's first airdrop card!
I only have rebellion up to bronze belt level, so I can't reach the 200 chances for a confirmed airdrop.
But I hope I can win at least one card.
RAGE is a really powerful card!
Now, here are the rules for this Battle Mage Secret!
RULESET: Close Range
Description:
Units with ranged attacks are allowed to attack in the first position.
This is a great rule that allows ranged attack monsters, who would normally just get hit like sandbags once they are in the front, to participate in the attack until the very end!
But to be honest, since it's Close Range, it's not often that you build your deck around ranged attackers, is it?
I hope this battle will be of some help to you!
Again, as usual, this is one of the games of the Modern Bronze Tournament.
Mana is high at 56, but Neutral is not available in Taking sides.
There is Close Range, but thanks to Armored UP, the rules make you want to rely on magical attacks.
The available attributes are Fire, Water, Life, and Death.
This time I chose the Death Summoner, THADDIUS BROOD, which is a magic attack countermeasure.
I chose this because I assumed that my opponent would put in a magic attack monster because of Armored UP.
The deck is composed like this.
This is a ranged attacks deck using Zyriel.
Zyriel can be used in Life, and Life also has GENERAL SLOAN, a ranged attack +1 summoner.
However, with 56 mana, I thought that the opponent would be able to play a lot of powerful cards, and I thought that a deck that is too aggressive might not be able to catch their attack.
Leading the pack is DJINN MUIRAT with Void Armor, which can shield against magic attacks.
It is also a countermeasure against Giant Killer since it consumes 9 mana.
Second is NIGHT GOUL who has provocation.
Actually...I wasn't sure until the last minute who to put out as the second one, and I ran out of time and put him in anyway because of his high Tank performance, but it doesn't mesh in many ways.
It is killing MUIRAT's Void Armor because it collects magic attacks on itself.
Furthermore, as you can see in the battle that follows, he is being hit by DJINN INFERNI's Giant Killer.
Furthermore, this time the rules do not allow him to attack from the second....
The third through fifth are ranged attack teams led by Zyriel.
RIFT WING and WILL-O-WISP will be shot with 2 range 3 attacks early in the Round with their speed.
RIFT WING is an attacker and Tank with Scavenger for increased strength + evasion performance with its speed and Flying.
also expect it to be a countermeasure when the opposing team has Snipe.
Zyriel is responsible for granting 3 range attacks in Weapon Training.
It is powerful to be able to give 3 attacks to the two front and back in the Bronze Belt!
...but she is vulnerable until she gains strength with Life Leech, so she will be protected by other monsters at all costs.
WILL-O-WISP is expected to be an attacker and evasive as well as RIFT WING.
Also, he has Weaken, so together with Summoner, he can -2 the opponent's strength.
It is nice to stack debuffs on top of each other!
The sixth is BATASHKUKOR.
A very powerful attacker with a magical attack of 5 over Rage!
This is not the kind of firepower you can put out in the Bronze Belt.
He was the first monster I decided to put in because I thought my opponent would put in a monster with Taunt, so I decided to put him in with Fury.
Here is the actual battle→LINK
The opposing Summoner is ETERNAN BRUNE.
Disable Armored UP with Shield-2 and attack with two strong melee attackers, GRUM and CHIMNEY WALLSTOP.
Furthermore, the strategy is to put FIRECALLER at the place to receive SNIPE and strengthen other monsters with Martyr.
If Martyr is triggered and even one more gladiator, CHIMNEY WALLSTOP's Blood Lust, takes effect, the pattern will create an untouchable attacker.
But since I didn't include a single monster with snipe ability this time, Martyr doesn't seem to have to worry that much.
State after activating the buff/debuff of the sumoner or monster.
The NIGHT GOUL will be attacked by the rear 4 of the opponent.
In the meantime, how far can reduce the strength of the first two bodies....
At the end of ROUND 1.
We are both cutting down the enemy's Tank steadily.
Good luck NIGHT GOUL!
Taking advantage of his speed, he succeeded in reducing the strength of his opponent's first two opponents at once in the first half of ROUND 2.
BATASHKUKOR's attack is strong!
Martyr will enhance the status of TENYII STRIKER, but it is not enough of a threat to win or lose so far.
Two of our Tanks are also down and RIFT WING is in the lead, but thanks to Close Range, we have no problem attacking!
↑This is the climax of this week's Battle Mage Secret!lol
Zyriel lands the final blow to win safely!
This time it was a battle of Close Range + Zyriel.
Zyriel is a powerful monster in the Bronze Belt with a total attack power of 9 with 3 units.
The weakness of the long-range attack, which cannot be attacked when it is in the lead, is no problem for Close Range!
See you next week at the Battle Mage Secrets Weekly Challenges! 👋
みなさんこんにちは!
日本人ギルド「龍の旅団_朱雀隊」のmacha-twです!
rebellion初のエアドロップカード、RAGEのconflict終了まで残り2週間を切りましたね!
私はrebellionはブロンズ帯レベルまでしか持っていないので、エアドロップ確定の200チャンスまでは届かないです。
でも、1枚くらいは当たってほしいなぁ。
RAGEは消費するマナは16と大きいけど本当に強力なカードですね!
今回のバトルメイジシークレット、ルールはこちらです!
ルールセット: Close Range
遠距離攻撃を持つユニットが先頭の位置で攻撃することができます。
通常なら先頭に出たらサンドバックの様に殴られるだけになってしまう遠距離攻撃モンスターが、最後まで攻撃に参加できる嬉しいルール!
でも正直に言うと、Close Rangeだから遠距離攻撃中心にデッキを組むと言うことはあまり無いのではないでしょうか?
今回のバトルが少しでも参考になると嬉しいです!
今回もいつもの様にモダンのブロンズトーナメントの1戦です。
マナが56と高めですがTaking sidesでNeutralが使えない。
Close RangeがあるけどArmored UPのおかげで魔法攻撃に頼りたくなるルールです。
使える属性はFire、Water、Life、Death。
今回私が選んだのは魔法攻撃対策のDeathサモナー、THADDIUS BROOD。
Armored UPがあるので相手が魔法攻撃モンスターを入れてくるかなと想定した選択です。
デッキの構成はこんな感じ。
Zyrielを使った遠距離攻撃デッキです。
ZyrielならLifeでも使えるしLifeには遠距離攻撃+1のサモナー、GENERAL SLOANもいます。
ただ、マナが56もあると相手も強力なカードを多く並べてくると考え、攻めに寄せすぎたデッキでは相手の攻撃を受けきれないかなと思いました。
先頭は魔法攻撃を盾で受けられるVoid Armorを持つDJINN MUIRAT。
消費マナが9なのでGiant Killer対策でもあります。
2番目は挑発を持っているNIGHT GOUL。
実は…2番目に誰を出すか最後まで迷っていて、時間がなくなってとりあえずTank性能高い彼を入れてしまったんだけど色々と噛み合ってない。
魔法攻撃を自分に集めてしまうからMUIRATのVoid Armorを殺しているし、彼を対策するためにMUIRATを出したと言ってもいいDJINN INFERNIのGiant Killerをモロに受けてしまっている。
さらに2番目から攻撃できるルールでもないっていう。
3番目から5番目はZyrielを中心にした遠距離攻撃チーム。
RIFT WINGとWILL-O-WISPにはスピードの速さでRound序盤に遠距離攻撃3を2体で撃ち込んでもらいます。
RIFT WINGはScavengerで体力増加+スピードの速さとFlyiingを活かした回避性能でアタッカー兼Tankの役割です。
相手チームにSnipe持ちがいた時の対策も期待しています。
ZyrielはWeapon Trainingで遠距離攻撃3を付与する役目。
ブロンズ帯で3の攻撃を前後の2体に付与できるのは強力!
…だけど彼女はLife Leechで体力が増えるまでは打たれ弱いので他のモンスターに全力で守ってもらいます。
WILL-O-WISPはRIFT WINGと同じくアタッカー兼回避力期待。
あとはWeakenを持っているので、サモナーと併せて相手の体力を-2出来ます。
デバフの重ねがけっていいですよね!
6番目はBATASHKUKOR。
レイジを超える魔法攻撃5を持っている超強力なアタッカー!
ブロンズ帯で出せていい火力じゃないですね。
相手が挑発持ちを入れてくるかなと思ったのでFury持ちの彼は最初に入れることが決まったモンスターでした。
実際のバトルがこちら→LINK
相手のサモナーはETERNAN BRUNE。
盾-2でArmored UPを無効化して、GRAMとCHIMNEY WALLSTOPの強力な近接アタッカー2人で攻撃。
更にsnipeを受ける場所にFIRECALLERを置いてMartyrで他のモンスターを強化する作戦です。
Martyrが発動して、更にグラディエイターであるCHIMNEY WALLSTOPのBlood Lustが1回でも効果を出したら手がつけられないアタッカーが誕生するパターンですね。
でも、今回snipeのアビリティを持つモンスターは1体も入れていないので、Martyrはそこまで心配する必要はなさそうです。
サモナーやモンスターのバフ/デバフ発動後の状態。
相手の後方4体の攻撃をNIGHT GOULが受ける事になるけど、2ROUNDは持ってくれそうです。
その間に先頭の2体の体力をどこまで減らすことができるか…。
ROUND1終了時点。
お互いに敵のTankを順調に削っています。
がんばれNIGHT GOUL!
スピードを活かして、ROUND2の前半で一気に相手の先頭2体の体力を減らすことに成功。
BATASHKUKORの攻撃が強い!
MartyrでTENYII STRIKERのステータスが強化されるけど、ここまで来れば勝敗を左右するほどの脅威にはなりません。
こちらのTank2体も倒されてRIFT WINGが先頭に出てきますがClose Rangeのおかげで攻撃も問題なし!
↑今週のバトルメイジシークレットのクライマックスだ!
Zyrielが最後の一撃を放って無事に勝利!
今回はClose Range+Zyrielの戦いでした。
ブロンズ帯で3体で合計9の攻撃力を出せるZyrielは強力なモンスターです。
先頭に出ると攻撃できない遠距離攻撃の弱点もClose Rangeなら問題なし!
それでは、また来週のBattle Mage Secrets Weekly Challengで会いましょう!👋
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