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RE: Splinterlands Founder Interview: Evaluating The New/Casual Player Experience

in Splinterlands3 years ago

I'm also an oldschooler with a desktop PC, so I feel you. But, liking it or not, the mobile gaming is a way larger market than the windows market; so it makes sense to develop and focus on the mobile scene.

Also, Splinterlands is a fast game, way more similar to mobile games than fully-fledged PC games.

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That's true. And it's definitely a plus to build for all markets and demographics. Next couple of months/years will be epic :o).

I first got into the game on mobile interesting enough. I tend to do a fair bit of commuting to school/work, so it works well for me on mobile.