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RE: Splinterlands Strategies: Work Monsters, WORK!

in Splinterlandslast year

I have an account I run with archmage in silver. Rented a kelya for it and over the span of 1 week, it wasn't used a single time so I dropped it off.

I used to make $300 per day in rentals. Not I have a ton more cards than I had then and I don't make $1 anymore. The team is convinced that the answer is getting them all combined because "there's only 15,000 (or whatever) copies of each CL card at max." That might matter if we had 15k people playing maxed decks but we don't. So now we just have an overabundance of maxed cards and we still have too many at lower levels.

Land will help clear some of it up but not nearly enough. We need an asset bonfire.

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I have an account I run with archmage in silver. Rented a kelya for it and over the span of 1 week, it wasn't used a single time so I dropped it off.

Interesting, I use XBOT in Gold and Kelya is used a lot. What summoners did Arch use in Silver?

I just realized I gave you wrong information. I just dug a little deeper and realized the reason archmage wasn't using my rented kelya because that account owns a gold Kelya that it was using instead.

Usually I rent out the gold kelya and use those proceeds to cover the cost of renting several non gold summoners. It seems no one rented my gold Kelya for 30 days so it came off the market and archmage started using it. 🤷‍♂

Unfortunately, what enriched you also was the source of what caused the decline of the ecosystem. It was not sustainable with the proliferation of bot armies renting en masse at sometimes disadvantageous prices (not like there's anything wrong with that!).

 last year (edited) 

Enriched! 🤣

I put everything back into cards at a time when they were elevated 10x higher than they are now. I'm at a loss of about $40k.

While I don't disagree bots had something to do with the decline, my opinion is more that what the team did in response is really what collapsed the economy. I've always been of the impression that the team got overwhelmed and pulled the plug. Recent interviews with Matt where he talks about how overwhelmed and unprepared they were to deal with it, makes me more confident in that idea.

The actions of the team did two things. It collpased growth/sent it in retreat and it made them a bunch of money so they could build an infrastructure that was more sustainable. Ever since then its been rebuilding, resetting the rules of the economy, and trying to prepare for the next run up. T

hey've just been unable to get it going due to the macro economy and all the salt that they built up from when they collapsed the splinterlands economy the first time.

We can trace a lot of things back to the bots and bad data that arose from their presence. It impacted everything and caused a great overestimation of the Splinterlands' reach. The damage to marketing is quite clear: Bad data, bad on-boarding, misunderstanding the audience, bad and isolating gameplay experience.

I don't think 'overwhelmed' is the right description of the response. They lost confidence in their own ecosystem. They always needed an external FOMO and they couldn't cultivate anything outside of the Hive space. Runi's formation story was a dead giveaway that they felt inferior and the marketing efforts reflected it. They needed gimmicks, when they had a perfectly fine game that needed certain fixes and deliverables met. Growing the game meant having to sell this ecosystem and the benefits of it to new players and build partnerships in the real world (not crypto) that would provide greater extensibility to the tokens and assets.

You don't give up on marketing when there's a market downturn. You have to figure out how your ecosystem/product provides value and get it in front of the right people and partners. They're a gaming software company with a DAO, not a pure DeFi operation. However, they didn't see things that way.