This is an entry for #TPGChallenge "The new player experience" by @thepeoplesguild.
A few months ago we released a video going through the whole Splinterlands' onboarding process. We did so with the mindset of helping hide the complexity to make it easy for a friend.
However, for this challenge we will assume the new players are on their own and just parachuted into the Splinterlands starting page. But having the onboarding process as a whole is quite important, so keep that in mind.
The Main Hurdle
I think a new player that has no idea what is going on will almost never buy a 10$ Spell Book in this day and age where free to play is the norm.
So the only option left is for they to be able to play the game for free. And I mean play the ACTUAL game, not some lame tutorial.
We want them to experience the main game loop.
Game Loop
- Play battle
- Win rewards
- Use rewards to get stronger
- Repeat
Currently the game loop is not happening because:
Game Loop
- Play battle: Ok.
Win rewards: Level 1 starter cards vs max level cards = no win = no rewards.Use rewards to get stronger: Even if could win, no rewards penalty from using starter cards.Repeat: Even if got rewards, can't continue cause rewards are locked for 30 days.
Proposed Solution
- Allow accounts without Spell Book to earn Glint.
- Remove glint penalty from starter cards.
- Give SPS rewards liquid. (Add the option to receive it locked for 30 days for an extra 5%, if that makes you feel better.)
- Update matchmaking to taking into account not just Elo Rating but also account power. (Median card level?)
That way they can play the REAL game, earn soulbound cards, get a feel of the progression and get familiar with the game loop and should now be way more likely to buy the Spell Book and be part of the game. And 3rd point ensure that the experience is not different that what he experienced before the Spell Book.
Viability
I'm not sure how hard the 1st one would be to implement, but I assume not so much given that battles have been off-chain for a while and glint is an in-game token.
For 2nd and 3rd, I think they are as easy as it gets.
4th should be easy as well, maybe they already do it and I'm just not aware.
I think not only this is the necessary steps we need to take, Matt also made it clear that any new features are a hard-no. And to stay on the "realistic" and "easy-wins" theme of this challenge I think these proposed solutions fit.
Potential Drawbacks
It is always concerning to allow free accounts to play the game for real, as it could open the door for exploits. But the only exploits I could immediately see here would be win-trading or farming soulbound cards for free and eventually transition to a regular account.
Let's ignore Wild, as there is no way it would make financial sense to pay for the Wild Pass.
Win-trading shouldn't be an issue if the matchmaking is skewed to face other new players, so the soulbound rewards would be so low that even botting it should make no sense.
Same for farming soulbound rewards. Plus, bot is not allowed in Modern, and farming soulbound rewards would be a long term exploit, and that would give enough time to detect them way before any value is extracted.
Final Words
I know these are not fancy solutions, nor exciting new features, but that's the point. Splinterlands is a good game already; it is just very convoluted. I think "less is more" is crucial here specially with limited resources.
Thanks again for @thepeoplesguild for running these challenges.
GB in the house! Yo man! Good to see ya toss some thoughts out here amigo and for considering all perspectives & potential consequences to your suggestions.
Thanks for participating brother!
Also, can you please add in #tpgchallenge to your post here? 👇
Oops, my bad.
Alright, done :)
Congratulations @gamesontheblock! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)
Your next target is to reach 500 upvotes.
You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
Check out our last posts:
You can categorize new players in a format called "modern soulbound" which matches modern but no SPS is needed and they only fight each other or liquidity bots. They can have an achievement system where they only earn SB rewards cards up to a certain level and towards the end as they progress another reward which I'll explain.
This probationary "modern SB" format can be time limited by number of battles and/or account age and/or achievement progression at which time they are given the tutorial on SPS and given the 30 day SPS loan staked from the DAO that we voted on and approved and thrown into regular modern format.
During this 30 day SPS loan they have to stake their SPS rewards daily, as a reward they get something on a sliding scale for winning battles besides glint and it only comes from this group of people in this 30 day window.
Now I'm going to use a sensitive loaded word here. Before I do, I would ask, "what do you think is going to replace conflicts and wagons?" Well I think it should be altars and the conflicts should be between the gods and we should pick a side. How do we make these altars?
Land resources. "But that is going to take a long time and development!"
Nope. It's simple, it's just 3 items (iron, ore and wood), you input them in and you get your altar. Just like buying wagons just slightly different and altars can work just as wagons did. Where do we get these from? From the team at full price or these new players during this 30 day window as they will get it as rewards during that time.
This will be the time that new players learn the market. It will kickstart them into the economy. The 30 day window limits exploiting by player and item volume and the team selling these resources creates a new revenue stream and this gives time for mancer to develop land.
Can they earn enough by selling land resources during this 30 day window to buy a spellbook?