Thank you for the interview.
That mobile is only 2% was surprising. I thought, most blockchain people are young and use mobile first
(contrary me old geezer).
My idea for "ingame-communications" would be, linking or embedding good Hive-articles for different FAQ questions and in-depth-guides
to various corners of the game. That would link the blockchain to the game and you wouldn't have to go to the discord.
You could rotate those articles on a weekly or bi-weekly basis on the game website. Perhaps directly at the logging-in screen. That would incentivize authors to post detailed
guides more frequently in my opinion and you would engage the Hive community in a different way.
I have the app in my Android Phone but, to be honest, I barely use it. The app is good, but it's VERY slow (at least in my mid-range android).
Sometimes I want to play the game, but get bored due waiting the app to load. I usually end up going to the PC to play the game, as it's lagless and fast.
Having an optimized app that loads fast and is easy to use will make the game even more popular and attract way more players; after all, the mobile gaming is the future.
Yeah, focussing on mobile is a good move for the future. I am oldschool and love my desktop pc but to fight a few battles on the run doesn't hurt :o).
I'm also an oldschooler with a desktop PC, so I feel you. But, liking it or not, the mobile gaming is a way larger market than the windows market; so it makes sense to develop and focus on the mobile scene.
Also, Splinterlands is a fast game, way more similar to mobile games than fully-fledged PC games.
That's true. And it's definitely a plus to build for all markets and demographics. Next couple of months/years will be epic :o).
I first got into the game on mobile interesting enough. I tend to do a fair bit of commuting to school/work, so it works well for me on mobile.
I was suprised to. Outside of streaming, I do all of my battles on the app. The app is actually much easier for me to use than the website.