Im part of Ygg. I was part of the group buy that won the design for this card. So, I should be one of the people that got "screwed" by releasing this card at the state it was.
Honestly the card is terrible.
But I dont agree with this proposal. Changing 3 diferent aspects of a card at the same time is very careless. We might create the next Tofu.
Im not an "expert" but I know that changing that many things at once its not the way to go. Balance is a delicate thing that need testing and we cant just mess with it like this.
If you want to change a card you need to:
- propose a single change at a time
- PLAYTEST the card.
I cant emphasize point 2 enough. We are discusing this mainly because we have very limited playtesting, just a few teammembers in their free time.
We cant do this gain, dont make the same mistake twice.
Another important point to consider is that the price of the card doesnt really reflect how bad is it. This card is still more expensive than Elias and Risqurel and has a similar price point as Cryptic.
Great food for thought here Eldon. Thanks.
As I've stated elsewhere in the comments, I'd love to see a few variations of Nidhoggr 2.0 be made available for Ghost Card challenges and proper play testing.
Ultimately, what this proposal looks like as it makes it's way to an official vote (assuming it gets there), is still TBD.
I suggest starting this conversation amongst the YGGBrawler crew (and any other YGGers that participated) to determine what it looks like
I think if the proposal only promoted removing the debilitation OR lowering the mana cost it would have a bigger chance of passing.
I would vote for reducing the mana cost to 7. About removing the debilitation probably not.
This is what I suggested myself!
Completely agree with you on this.