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Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy pude ganar gracias a mis 3 monstruos con gran poder "melee", "Commander Slade", "Grimbardun Fighter" y "Giant Alpine Skink".
Uso un team "Drake" "Water" y me enfrento a un team "Earth" jugado por "altryx5" y solo sin los monstruos
de los elementos "Fire" y "Life" disponibles.
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I was able to win thanks to my three powerful melee monsters: "Commander Slade," "Grimbardun Fighter," and "Giant Alpine Skink." I used a Drake/Water team and faced an Earth team played by "altryx5," who had no Fire or Life monsters available.


✅Ruleset: "Melee Mayhem"
Esta regla de batalla establece que los monstruos con ataque "melee" pueden atacar desde cualquier lugar.
Los monstruos "sneak" y "opportunity" tienen prioridad.
Seleccione un invocador que aumente o reduzca el ataque "melee" y use un tanque con "armor".
Las habilidades "thorns", "inspire", "blast" y "retaliate" serán muy útiles.
This battle rule states that monsters with "melee" attack can attack from anywhere.
"Sneak" and "Opportunity" monsters have priority.
Select a summoner that increases or decreases "melee" attack and use a tank with "armor".
The "Thorns", "Inspire", "Blast", and "Retaliate" skills will be very useful.

✅Uso un team con ataque "melee" y mágico
Mi arconte es "Kavor Skarn" que aumenta la velocidad de mis monstruos con linaje "Drakoshan".
Mi tanque es "Commander Slade", una unidad con buen poder "melee", excelente salud, buena armadura y velocidad;
su habilidad "dodge" aumenta sus chances de esquivar los ataques físicos y será capaz de reducir el ataque "melee"
del enemigo en -1 porque goza de "enfeeble".
Mi segundo monstruo es "Grimbardun Fighter", un monstruo neutral que será muy resistente a los ataques "melee" y "ranged"
gracias a su habilidad "shield", además posee buen poder "melee" y buena salud-
Mi tercer monstruo es "Giant Alpine Skink" , un monstruo acuático que hará mucho daño al tanque enemigo porque su poder
"melee" se lo permite y también será muy sólido para los ataques físicos porque tiene "shield".
✅I use a team with melee and magic attacks
My archon is "Kavor Skarn," which increases the speed of my monsters with the "Drakoshan" lineage.
My tank is "Commander Slade," a unit with good melee power, excellent health, good armor, and speed;
its "dodge" ability increases its chances of dodging physical attacks and will be able to reduce the enemy's melee attack by 1 because it has "enfeeble."
My second monster is "Grimbardun Fighter," a neutral monster that will be very resistant to melee and ranged attacks thanks to its "shield" ability; it also has good melee power and good health.
My third monster is "Giant Alpine Skink," an aquatic monster that will do a lot of damage to the enemy tank because of its melee power, and it will also be very solid against physical attacks because it has "shield."
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✅Ubico 3 hechiceros atrás.
Aquí tengo a "Abyssal Elemental", un ser acuático que será capaz de revivir con todas sus estadísticas gracias a su
habilidad "resurgence" y provocará un pequeño sismo que hará 1 punto de daño a todas las unidades de la arena.
Casi al final tengo a "Redwyrm Dragon", un dragón volador que será capaz de eludir los ataques físicos gracias a sus alas
y no se verá afectado por el veneno porque goza de "immunity", posee excelente salud y buena armadura.
Y mi último monstruo es "Night Reaper" con gran poder mágico, será muy ágil para los ataques "melee" y "ranged"
gracias a su habilidad "flying", goza de excelente salud y buena velocidad, además será capaz de cazar a enemigos voladores
y hará 2 puntos más de daño gracias a su habilidad "wingbreak".
✅I place 3 sorcerers in the back.
Here I have "Abyssal Elemental," an aquatic being that will be able to revive with full stats thanks to its "Resurgence" ability and will cause a small earthquake that deals 1 point of damage to all units in the arena.
Almost at the back I have "Redwyrm Dragon," a flying dragon that will be able to evade physical attacks thanks to its wings and will not be affected by poison because it has "Immunity." It possesses excellent health and good armor.
And my last monster is "Night Reaper," with great magical power. It will be very agile for melee and ranged attacks thanks to its "Flying" ability. It has excellent health and good speed, and will also be able to hunt flying enemies. It will deal 2 more points of damage thanks to its "Wingbreak" ability.
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✅Me enfrento a un team "Earth" con ataque mixto.
Su arconte es "Kaylia Silverleaf", un dorado de "nivel 3" que reducirá el ataque mágico de mis monstruos y otorgará
"execute" a todos sus elfos.
Su tanque es "Folen Flameye" de "nivel 2" con gran poder físico y excelente salud.
En la segunda posición tiene a "Buttercup Mauler", un dorado de "nivel 3", un ninja que hará mucho daño a mi último monstruo
y como goza de "Deflect" será inmune al "blast", "magic reflect", "return fire" y "corrosive ward".
En la tercera posición está "Bren Palesworn", un neutral con 2 tipos de ataque, ataque "melee" y ataque flecha;
se encargará de atacar a mi último monstruo y su habilidad "shapeshift" le permite recibir "execute" de su arconte.
En medio tiene a "Sacrosanct Shanker", un dorado de "nivel 3" con poco poder "melee", pero será capaz de reducir
en -1 la salud máxima de su objetivo cada vez que de en el blanco y como es un elfo ganará "execute".
Casi al final tiene a "Anyu Huntswoman", un dorado de "nivel 2" con buena armadura y velocidad.
Y su último monstruo es "Gramel the Hunger", una unidad neutral con 3 tipos de ataque, ataque mágico, "melee" y "ranged";
su habilidad "charge" le permite atacar desde cualquier ubicación y su habilidad "scattershot" le permite atacar a un
objetivo al azar.
✅I'm facing an Earth team with a mixed attack.
Their archon is Kaylia Silverleaf, a level 3 Gold Saint who will reduce the magic attack of my monsters and grant Execute to all their elves.
Their tank is Folen Flameye, a level 2 monster with great physical power and excellent health.
In the second position is Buttercup Mauler, a level 3 Gold Saint, a ninja who will deal a lot of damage to my last monster.
And since it has Deflect, it will be immune to Blast, Magic Reflect, Return Fire, and Corrosive Ward.
In the third position is Bren Palesworn, a neutral monster with two types of attack: Melee and Arrow.
It will be responsible for attacking my last monster, and its Shapeshift ability allows it to receive Execute from its archon.
In the middle is "Sacrosanct Shanker," a level 3 Gold Saint with low melee power, but he can reduce his target's maximum health by 1 each time he hits, and since he's an elf, he gains the "Execute" ability.
Near the end is "Anyu Huntswoman," a level 2 Gold Saint with good armor and speed.
And his last monster is "Gramel the Hunger," a neutral unit with three attack types: magic, melee, and ranged.
His "Charge" ability allows him to attack from any location, and his "Scattershot" ability allows him to attack a random target.
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👉Ronda 1
"Night Reaper" es el monstruo más rápido y su poder mágico logra hacer 2 puntos de daño a "Folen Flameye".
Luego "Commander Slade" logra reducir en -1 el poder "melee" del tanque enemigo gracias a su habilidad "enfeeble"
y ahora será menos peligroso.
Después "Grimbardun Fighter" lanza su potente ataque desde la segunda posición y logra someter a "Folen Flameye", este pierde todos sus puntos de vida y se convierte en la primera víctima de esta batalla.
👉Round 1
"Night Reaper" is the fastest monster, and its magic power deals 2 damage to "Folen Flameye".
Then "Commander Slade" reduces the enemy tank's melee power by 1 thanks to its "enfeeble" ability, making it less dangerous.
Next, "Grimbardun Fighter" launches its powerful attack from second position and manages to subdue "Folen Flameye", which loses all its hit points and becomes the first victim of this battle.


👉Ronda 2
Ahora "Commander Slade" se encarga de doblegar a "Buttercup Mauler" gracias a un certero ataque de mi gran bestia,
mientras que el enemigo fue enviado al cementerio de monstruos.
"Redwyrm Dragon" activa su magia y logra aniquilar a "Bren Palesworn", logrando reducir la cantidad de enemigos solo a 3.
👉Round 2
Now "Commander Slade" takes down "Buttercup Mauler" with a precise attack from my great beast,
while the enemy is sent to the monster graveyard.
"Redwyrm Dragon" activates its magic and manages to annihilate "Bren Palesworn," reducing the number of enemies to just 3.


👉Ronda 3
"Commander Slade" se encuentra muy débil pero es capaz de sacar del juego a "Sacrosanct Shanker" con su arrollador
poder.
Mientras que "Gramel the Hunger" estuvo a punto de acabar con "Night Reaper", pero para suerte mía su flecha falló el blanco.
Sin embargo, su poder "melee" logra abatir a mi "Commander Slade", quien fue un gran tanque mientras estuvo en la primera
posición.
👉Round 3
"Commander Slade" is very weak but is able to take "Sacrosanct Shanker" out of the game with his overwhelming power.
Meanwhile, "Gramel the Hunger" almost finished off "Night Reaper," but luckily for me, his arrow missed its target.
However, his melee power manages to take down my "Commander Slade," who was a great tank while he was in first position.


👉Ronda 4
"Giant Alpine Skink" estuvo a punto de aniquilar a "Anyu Huntswoman", pero su ataque no dio en el blanco.
Sin embargo, el ataque mágico de "Abyssal Elemental" no falla y logra dar de baja a este enemigo.
👉Round 4
"Giant Alpine Skink" nearly annihilated "Anyu Huntswoman," but his attack missed its target.
However, "Abyssal Elemental's" magic attack didn't miss and managed to defeat this enemy.


👉Ronda 5
Solo queda en pie "Gramel the Hunger", pero sin chances de ganar.
Y es "Abyssal Elemental" quien nos da la victoria gracias a su poder mágico.
👉Round 5
Only "Gramel the Hunger" remains, but with no chance of winning.
And it is "Abyssal Elemental" who grants us victory thanks to its magical power.

✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, mi tanque, "Commander Slade" fue una gran pared que logró frenar los ataques enemigos
hasta la última ronda.
Logre sacar provecho de la regla de batalla "Melee Mayhem", ubicando unidades con gran poder "melee" como
"Grimbardun Fighter" y "Giant Alpine Skink".
Además ubique unidades mágicas para que logren hacer daño directo, cosa que logre hacer gracias a la ayuda de
"Abyssal Elemental", "Redwyrm Dragon" y "Night Reaper".
La próxima vez usaré un team "Life", mi arconte será "Bella Ratajowlski" porque otorgará "Deflect" a todos mis monstruos y esta habilidad los protegerá de los efectos del "blast", "magic reflect", "return fire" y "corrosive ward".
Además, otorgará "shield" a todos mis hipopótamos que ahora serán más resistentes a los ataques físicos.
Mi tanque será "Ulundin Overseer" porque goza de excelente salud y buena armadura, se convertirá en una gran muralla
que protegerá a sus camaradas de la línea de fondo.
Luego, su habilidad "flank" le permite otorgar "reach" a "Grimbardun Fighter", un neutral con gran poder "melee" que
será muy sólido para los ataques "melee" y "ranged" porque goza de "shield".
Mi tercer monstruo será "Anachron Bolter" porque posee 2 tipos de ataque, ataque flecha y ataque mágico, un elfo cuya habilidad "headwinds" le permite reducir el ataque flecha de enemigos en -1.
Mi cuarto monstruo será "Janni Rebel", una genio que aumentará el ataque "melee" de sus compañeros en +1 gracias a su
habilidad "inspire".
Casi al final tendré a "Meriput Magician", un ratoncito que se encargará de sanar a mi tanque.
Y mi último monstruo será "Ulundin Regulator", un oportunista con "true strike", atacará el enemigo más débil y no
fallará el blanco y como es un hipopótamo ganará "shield".
Strategy work? What will you try differently next time?
My strategy paid off. My tank, "Commander Slade," was a formidable wall that stopped enemy attacks until the final round.
I successfully capitalized on the "Melee Mayhem" battle rule by deploying powerful melee units like
"Grimbardun Fighter" and "Giant Alpine Skink."
I also positioned magic units to deal direct damage, which I accomplished thanks to
"Abyssal Elemental," "Redwyrm Dragon," and "Night Reaper."
Next time, I'll use a "Life" team. My archon will be "Bella Ratajowlski" because she grants "Deflect" to all my monsters, protecting them from the effects of "Blast," "Magic Reflect," "Return Fire," and "Corrosive Ward."
She also grants "Shield" to all my hippos, making them more resistant to physical attacks. My tank will be "Ulundin Overseer" because it boasts excellent health and good armor, becoming a great wall
protecting its comrades in the backline.
Then, its "flank" ability allows it to grant "reach" to "Grimbardun Fighter," a neutral with great melee power that
will be very solid for both melee and ranged attacks because it has "shield."
My third monster will be "Anachron Bolter" because it possesses two types of attack: arrow attack and magic attack. This elf's "headwinds" ability allows it to reduce the arrow attack of enemies by -1.
My fourth monster will be "Janni Rebel," a genie who will increase the melee attack of her companions by +1 thanks to her "inspire" ability.
Near the end, I'll have "Meriput Magician," a little mouse that will heal my tank. And my last monster will be "Ulundin Regulator", an opportunist with "true strike", it will attack the weakest enemy and will not miss its target and since it is a hippopotamus it will gain "shield".

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