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Hello, everyone! 😄
Last week I wrote about the rulesets: Aim True, Aimless, Amplify and Armored Up. This week I'm going to review the following rulesets: Back to Basics, Broken Arrows, Close Range and Earthquake!
Olá pessoal! 😄
Na semana passada escrevi sobre os conjuntos de regras: Mira Verdadeira, Sem mira, Amplificar e Blindado. Nesta semana, revisarei os seguintes conjuntos de regras: De volta ao básico, Flechas quebradas, Corpo a corpo e Terremoto!
BACK TO BASICS
Ruleset: All monsters lose their abilities.
Best Summoners: Yodin Zaku, Byzantine Kitty, Immortalis, Grandmaster Rathe. Unless your opponent picks Ilthain or Lir Deepswimer, you will probably win the battle with Yodin in medium/high mana battle.
Strategy: after you picked your summoner, now you want to look for monsters that doesn't have much or any abilities! For example: Nerissa Tridawn, Kulu Swimhunter and Magi of Chaos (Good cards). Have in mind that you are always paying mana for these abilities.
On the other hand avoid monsters like Chaos Dragon, Lira the Dark, Adelade Brightwing etc.
Possible lineups
Yodin + Ranged monsters (Probably the strongest one!)
Obsidian/Immortalis/Kelya + monsters with magic attack type such as Regal Peryton, Runemancer Florre, Djinn Oshannus
In low mana: Lorna Shine/Owster Rotwell are the best ones! Lorna divine shield slow the enemy down since they need at least 2 hits to kill a monster. And Owster is great, since many players focus with monsters with magic attack type.
Conjunto de regras: Todos os monstros perdem suas habilidades.
Melhores invocadores: Yodin Zaku, Byzantine Kitty, Immortalis, Grandmaster Rathe. A menos que seu oponente escolha Ilthain ou Lir Deepswimer, você provavelmente vencerá a batalha com Yodin em uma batalha de mana média/alta.
Estratégia: depois de escolher seu invocador, agora você quer procurar monstros que não tenham muitas ou nenhuma habilidade! Por exemplo: Nerissa Tridawn, Kulu Swimhunter e Magi of Chaos (Boas cartas). Tenha em mente que você está sempre pagando mana por essas habilidades.
Por outro lado, evite monstros como Chaos Dragon, Lira the Dark, Adelade Brightwing etc.Escalações possíveis
Yodin + Monstros de longo alcance (Provavelmente o mais forte!)
Obsidian/Immortalis/Kelya + monstros com tipo de ataque mágico como Regal Peryton, Runemancer Florre, Djinn Oshannus
Em mana baixa: Lorna Shine/Owster Rotwell são os melhores! O escudo divino de Lorna diminui a velocidade do inimigo, pois eles precisam de pelo menos 2 acertos para matar um monstro. E o Owster é ótimo, já que muitos jogadores focam em monstros com tipo de ataque mágico.
Example
BROKEN ARROWS
Ruleset: Monsters with ranged attack cannot be used (includes monsters with 2 types of attack such as War Chaang).
Best Summoners: Mylor Crowling (the opponent will have to mix between melee and magic attack type, so Thorns will probably be useful!), Owster Rotwell, Thaddius Brood, Grandmaster, all of them counters magic, lastly Obsidian, since you want to boost your mages in the backline!
Strategy: you want to build a solid strategy mixing melee+magic attack type and also countering both of them!
Examples:
Mylor (Thorns) + Failed Summoner (Anti Mages)
Owster Rotwell/Thaddius Brood (Anti Mages) + Cursed Windeku (Thorns)
Grandmaster Rathe (Anti Mages) + Pelacor Conjurer or Shieldbearer (Shield ability countering melee)
Best monsters: Pelacor Conjurer, Failed Summoner, Shieldbearer, Queen Mycelia, Unicorn Mustang, Goblin Psychic and Djinn Muirat.
Conjunto de regras: Monstros com ataque à distância não podem ser usados (inclui monstros com 2 tipos de ataque, como War Chaang).
Melhores Invocadores: Mylor Crowling (o oponente terá que misturar entre ataque corpo a corpo e mágico, então Espinhos provavelmente será útil!), Owster Rotwell, Thaddius Brood, Grão-mestre, todos eles contadores de magia, por último Obsidian, desde você quer aumentar seus magos na linha de trás!
Estratégia: você deseja construir uma estratégia sólida misturando tipo de ataque corpo a corpo + mágico e também contra-atacar os dois!Exemplos:
Mylor (Thorns) + Failed Summoner (Anti Mages)
Owster Rotwell/Thaddius Brood (Anti Magos) + Cursed Windeku (Espinhos)
Grandmaster Rathe (Anti Mages) + Pelacor Conjurer ou Shieldbearer (Shield habilidade de combate corpo a corpo)
Melhores monstros: Pelacor Conjurer, Failed Summoner, Shieldbearer, Queen Mycelia, Unicorn Mustang, Goblin Psychic e Djinn Muirat.
Example
CLOSE RANGE
Ruleset: Monsters with ranged attacks are allowed to attack in the first position.
Best Summoners: Ilthain, Yodin Zaku, Lir Deepswimmer and Quix The Devious. Since it is very likely to face ranged monsters, you want either to boost them or counter them.
Strategy: Although I mentioned summoners based on ranged attack, it is alright to ignore the close range ruleset and build a standard lineup!
Best monsters: the best one is definetely Cornealus! He can be a great tank! Although the example below is in Wild format, you can see how powerful he can be!
Conjunto de regras: Monstros com ataques à distância podem atacar na primeira posição.
Melhores invocadores: Ilthain, Yodin Zaku, Lir Deepswimmer e Quix The Devious. Como é muito provável que você enfrente monstros de longo alcance, você quer incrementá-los ou contra-atacá-los.
Estratégia: Embora eu tenha mencionado invocadores baseados em ataque à distância, não há problema em ignorar o conjunto de regras de curto alcance e construir uma escalação padrão!
Melhores monstros: o melhor é definitivamente Cornealus! Ele pode ser um grande tanque! Embora o exemplo abaixo esteja no formato Wild, você pode ver o quão poderoso ele pode ser!
EARTHQUAKE
Ruleset: All non-flying monsters take 2 physical damage at the end of every turn. Note: Snared monsters are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the monster has the shield ability.
Best Summoners: Brighton Bloom (obviously), Lorna Shine (Life and Dragon element is great in this ruleset!) and Vera Salacia (although nobody uses her 🤣)
Best abilities: Flying, Snare and Protect.
Best monsters: Thunderbird, Void Dragon, Uriel The Purifier, Adelade Brightwing, Lira the Dark.
Conjunto de regras: Todos os monstros não voadores sofrem 2 de dano físico no final de cada turno. Nota: Monstros com armadilha são considerados não voadores. Como o dano causado é físico, ele pode ser reduzido a 1 se o monstro tiver a habilidade de escudo.
Melhores invocadores: Brighton Bloom (obviamente), Lorna Shine (o elemento Vida e Dragão é ótimo neste conjunto de regras!) e Vera Salacia (embora ninguém a use 🤣)
Melhores habilidades: Voar, Capturar e Proteger.
Melhores monstros: Best monsters: Thunderbird, Void Dragon, Uriel The Purifier, Adelade Brightwing, Lira the Dark.
Example
Well, that's all for today! If you want to start playing Splinterlands, please use my referral link by clicking here!
I'd like to finish with a quote, I'll leave it open to interpretation
"If you know the enemy and you know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle" - Sun Tzu
Thanks for reading!
Se quiser começar a jogar Splinterlands, por favor use meu link de referência clicando aqui!!
Gostaria de finalizar com uma citação, vou deixar livre para cada um interpretar da maneira que achar conveniente.
Se você conhece o inimigo e conhece a si mesmo, não precisa temer o resultado de cem batalhas. Se você conhece a si mesmo, mas não conhece o inimigo, para cada vitória conquistada, você também sofrerá uma derrota. Se você não conhece nem o inimigo nem a si mesmo, sucumbirá em todas as batalhas
Obrigado por ler!
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Nice Guide, Owster rotwell is my favourite on back to basic ruleset since magic is the most effective monster on that rules. Another 3 rules is suit very well with the summoners you suggest, now it's just the matter of monster you've got and enemies history :)
Thanks for the kind words! I totally agree, checking the enemy history makes the whole difference.
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