
New week, new challenge and this time we are diving straight into strategy again. Since I’m basically living in Frontier right now this one is going to be fully Frontier-focused. And yeah for the veterans out there this won’t be a shocking revelation but still an important rule of thumb… magic is strong. Very strong. I pick it way more often than anything else and while it’s not a guaranteed win button it honestly feels like water +1 magic is one of the strongest things you can run in Frontier at the moment.
So let’s break it all down Arena Architect style.
The Core Structure: Why Magic?
Magic damage has always been a reliable option in Splinterlands but in Frontier it feels even more dominant. The reasons are actually quite simple and when you lay them out you see why so many people lean toward magic.
Magic hits directly
Armor? Forget it. If your opponent doesn’t bring the one Void Armor unit we currently have in Frontier then your magic goes straight to health every single turn. That’s a huge advantage.
Shield does nothing against magic
Only one unit naturally has Shield in Frontier so it barely matters anyway. But when the ruleset
Thick Skinned shows up suddenly everyone gets Shield. Magic ignores all of that so these matchups feel almost every time in favor for magic.Magic gets boosted by the Archon
Marlai Singariel gives +1 magic to the whole team and that small buff turns a “pretty good” team into “why does everything melt so fast?”
With that buff even tiny magic units suddenly hit like bruisers.

With these points combined you can see why magic spam is so consistent. You don’t have to worry about missing, you don’t care about armor, you don’t care about shield, and your damage ramps fast.
Why Water Magic Works in Frontier
While the meta at Gold I starts to feel a bit rock/scissors/paper I still think water has a slight edge. Not enough to go full autopilot and play it every single match because your opponent will catch on and counter you but enough that when you see the right ruleset you just lock it in and smile.
Now the real fun started for me once I completed my Frontier deck. I only needed one more legendary and finally grabbing it opened up another strategy that plays beautifully with the magic core.
I’m talking about A'lan Musketeer.

Double strike. Big damage. And when it activates you suddenly have 4 damage in a single turn from one card. In Frontier that’s among the highest burst potential you can get. Combine it with Mystic Scaleweaver and things get spicy really fast.

Here’s a match showing how well it can come together:
Synergies & Power Plays
A strong team in Frontier isn’t just about picking “the best cards” it’s about understanding placement, timing, and where the pressure needs to go.
Take this match for example:
In this one you really see how important positioning can be. You never know 100% what the opponent will run but you can play around typical behaviours. Here the entire match flipped because one or two key attacks connected at the right moment. That’s the fun part of building teams in Frontier… small details matter a lot.
Your heavy hitters need to survive long enough to ramp, your support units need to stay alive just a turn longer than expected, and the timing of when an enemy tank drops can decide everything.
When It Goes Wrong: Learning the Hard Way
Of course this isn’t all sunshine and easy wins. Magic and water aren’t unbeatable and here’s a perfect example where I absolutely picked the wrong lineup:
Too much scatter damage from my side meant I wasn’t focusing down the right targets. Everything lived too long and the whole plan fell apart. That’s the risk of relying only on magic burst. Some lineups force you into a very different approach and if you ignore that… well you see the result here.
Final Thoughts : My Current Frontier Meta
So there you have it some of my personal Frontier strategies and why I think the water magic setup is still one of the strongest metas in Frontier right now. It’s flexible it’s consistent and when boosted by the Archon it simply deletes teams before they can respond.
Just don’t fall into the trap of playing it every match. Frontier rewards adaptation and even the strongest lineup becomes predictable if you spam it.
But as a foundation this magic blueprint is one of the best ways to climb and one of the most fun to tweak.
Beaker signing off!

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