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RE: Open Letter to Splinterlands Team

I understand what you're saying, but that's just not how projects work.

If Land 1.5 takes the coding/development team 8000 hours of work, but it takes the creative/design team 16000 hours of work... do you want the coders sitting around for 8000 hours, or do you want them working on something else like Invennium which could make the Splinterlands platform explode in a few years?

Different teams have different levels of work for each function.

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Appreciate your thought. And I understand completely what you are saying. But, it's the same question when we decided to develop Runi, or TD, or GLS. What if it could make splinterlands explode.

We still have a lot of stuff not ready. So, it's not either land or Invennium. But it's either land, or, td, or gls, or invennium, or even other stuff. If we talk about that aspect, how about gameplay enhancement? That hasn't been worked yet, at all.

So, it's about priority. But actually my worry is not isolated on that part. It's more like is it the right time to focus on this other stuff? Meaning how is that correlated to Splinterlands community? How we are benefited from this endeavor. And that brings me to 2nd part, which is actually the main focus. Using the resources and funding from splinterland community, to create new token, it's better be very beneficial to our current community.

Right... but those are all different teams or companies doing those different things. Land is being worked on by various departments of the Splinterlands team, TD is being worked on by a different commpany, GLS is being worked on by a different company (I believe) and Invennium would be a partnership by GLS/Splinterlands to establish a framework for future games. Runi was just Matt and a couple of designers I thought, and Runi, in my opinion brought good exposure to Splinterlands to the outside crypto world, has been fun gameplay with a totally unique card (ie, mine looks different to everyone elses) and will be interesting in Land.

I understand you want Splinterlands to focus on one or two things... but what would you suggest the teams/departments do that have completed their component on those one or two things? Should the coders be fired and rehired for each function while they wait for creative to finish their bits?

Should the coders and the designers be fired while the testers are testing the new functionality?

Or does it make sense for Splinterlands to have a number of functions/games on the go all at once to make sure all the teams are busy and productive?

I think you missed my point. You focused on how I want team to spread their resources, which is not the main point. But for the sake of answering your question, those separate team needs funding too. And I don't think we lack things to be worked on to the point we need to fired the idle team. In my previous comment I said if we have only 2 things, probably you are right. We have about 4-5 things. I don't think we would have idle dev even if we don't do Invennium. We have things that is not touched simply because we lack resources.

But, I hope we don't prolong that discussion because again, that is not the main point, and it's pointless to talk about. My main point is that how we spread those resources to the development that benefit current splinterlands ecosystem. I have explained multiple times that my main concern is regarding the new token. Regarding that, you can reread my original post and comment to you.

Do you have information on the new token to be created? I'm looking around and am not super sure what it is that you're referring to...

Unfortunately I don't have details except what Aggy casually chatted in mavs channel that the new product have separate token and will do airdrop for sps holder. That's the whole reason I am making this post. I think it will be too late once whitepaper is out.

You can DM me on discord and I can provide the link where he talked about it.

Ah, I see. I missed that.

I'll see if I can find anyone with a screenshot of it... otherwise I'll DM you. Thanks!

I believe that separate token is this (at least, this is how I understand it, but I've been known to be wrong):

Say that Vugtis creates a game on the Invennium platform. To support that game, he creates VugCoin and VugTime, and VugUSD. Vugcoin would then be airdropped to SPS holders.

So each game has its own tokens built on the GLS platform, and SPS holders are airdropped them.

It's not a new token for Splinterlands but a new utility for SPS.

Hi, thanks for reading and give a feedback. Interesting thought. This is indeed different from what I imagined. From what you are saying, it seems like any new games (created by 3rd party, not Splinterlands team) that is created on Invennium have to airdrop a portion of their token to SPS holder, so I can agree that is additional utility for sps.

But my assumption right now, there will be another token similar to GLX, which is a token for Arcade Colony platform where all the games created with Invennium reside, which tokenomics, utility is unknown. And the platform will be maintained by splinterlands. And in order to receive revenue/reward, we need to have this new token, which we need to acquire somehow in some way.
So, if only certain % of these new token is given to staked-sps holder via airdrop, I don't it serves enough justice to the main Splinterlands ecosystem.
There are many way people support Splinterlands, that enable Splinterlands to start this business beside staking SPS:

  1. People buy packs, promo card, TD, Runi, and all of those supporter are still bleeding right now.
  2. People defends prices of Splinterlands main token, DEC and SPS (staked or not). Without these people, DEC and SPS will crash and won't have enough value for people to be incentivised to purchase assets and NFT listed in point no 1.

So, ONLY 5-10% airdrop is definitely not enough justice imo.
Additional to airdrop, I'd suggest High percentage of profit being funneled back to splinterlands via SPS buyback and burn mechanism which will help the entire ecosystem, not just sps staker.

FWIW, I think GLX tokenomics has the same problem, GLX ecosystem in no way directly support SPS (Main Splinterlands) ecosystem. Only small portion is given back and only to sps-staker. Let's say GLX ecosystem thrive and SPS ecosystem doesn't. SPS doesn't get anything out of it. Imagine how those supporters from points no 1 and 2 feels.

With that said, all of those stuff I said are just based on assumption. Time to get back to reality. Which is why I said in my post we need to wait for the official whitepaper.