Another week of challenges where we can show interesting battles that do not even show wonderful strategies.
Another week that shows how I won in low energy battles.
MY BATTLE
https://splinterlands.com/?p=battle&id=sl_3dd93deee73a4cd99169982caf028638
BATTLE CONDITIONS
On this occasion we can use the ENRAGE battle rule which increases the speed and attack power by not having maximum health when damaged and thus able to quickly eliminate the enemy.
Furthermore, we cannot use cards with magical attacks due to the LOST MAGIC battle rule, which benefits us since the shield will be very useful and will protect us.
We also have the restriction that we can only use 17 energy which limits us but we can still manage to make a winning lineup, and we can also only use all colors except green and dragon.
My Team
POSSIBILUS THE WISE
On this occasion, this summoner will be the cornerstone that will build our victory, since the +2 health increase allows us to have more resistance.
The TRAMPLE skill, which will allow us to make a second attack by eliminating an enemy card, which will help us eliminate the enemy faster and that skill will be essential for victory.
The REACH battle rule will allow me to attack my enemy with my victory card from second position, which will help us protect from the first attacks, prolonging his survival and thus being able to win.
HARDY STONEFISH
This card will have the only function of being the first shield of my tank that will receive the first attacks so that my tank receives damage much later, giving it the opportunity to do damage before it is damaged.
COASTAL SENTRY
This card is my main tank and will be the victory card, it will be protected attacking from the second position thanks to the REACH ability, which the summoner will give it and with the TRAMPLE ability, it will allow me to make up to 4 attacks, making the just tell me the alignment of my enemy.
TORRENT FIEND
This card will only serve to protect against possible cards with SNEAK, thus protecting my tank, and since my tank is on the first line it will also contribute by attacking.
DEVELOPMENT OF THE BATTLE
RONDA 1 and 2
In round 1 my COASTAL SENTRY manages to make his double attack, hitting his Cursed Windeku, leaving him at 4 life, although it does 4 damage due to the THORNS ability, leaving him at 5 life. COASTAL SENTRY.
My enemy attacks my HARDY STONEFISH with his Cursed Windeku that takes away his shield and his Arachne Thug, leaving him at 1 life, but my HARDY STONEFISH attacks his Cursed Windeku leaving him at 2 health since his attack power increased by 2 due to the ENRAGE ability, but he is eliminated by the damage of THORNS, which the enemy did to him.
In Thunder 2 my COASTAL SENTRY managed to massacre my enemy thanks to his double attack ability and the TRAMPLE ability, which the summoner gives him, so when attacking his Cursed Windeku he eliminates him , this causes TRAMPLE's ability to activate, and make a second attack on his Arachne Thug, removing his shield, then attack him again for the second time and eliminate him, because it does 5 damage per ENRAGE ability, eliminating its second card thanks to the second attack by TRAMPLE's ability.
LAST CONCLUSIONS
On this occasion we achieved victory thanks to the summoner Possibilus the Wise, who with the ability of TRAMPLE, was the fundamental thing to eliminate all the alienation in a single attack of my Coastal Sentry, which with its double attack added to the ability of TRAMPLE , allowed him to attack 4 times, which was enough to massacre my enemy's lineup.
In addition, the REACH ability allowed him to attack from the second position, which protected him and allowed him to survive long enough to have enough life to resist the damage from THORNS, and thus be able to eliminate my opponent.
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Buen artículo
gracias
Thanks for sharing! - @alokkumar121