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RE: Dusting the Nose

in Holozing Community15 days ago

We definitely wanna keep things as simple as possible when it comes to the token zing without creating too many other tradable "web3 tokens", instead there'll be a lot of different markets for things like healer items, consumables, and healers and creatures themselves being traded using zing or hive.

Holo Dust is really not worth much, the bonus being sent out right now is just something to help you kickstart your journey once professions and crafting is available. In terms of collecting it in the future you can assume that most of it will be found when defeating or capturing Holo creatures but some later on as well when gathering materials. Then when you want to start crafting it'll be a requirement to include holo dust along with other materials and to burn some zing with different outcomes and rarities of what gets created. Similar to zing it'll be generated based on player activity and burned based on crafting demand, while zing burning will include a lot of other things.

Either way, the beta launch will be quite simple I believe for most people, limited daily encounters you can focus during a certain timespan during the day. You'll try and get your healers mana up and your creature's health so that you can make the most out of the encounters when deciding if you want to just defeat the enemy creature for your own creatures and healer to level up or if you want to capture them to include them in your team if you think they're rare/strong/valuable and worth the resource cost of capturing ammo spend along with healer mana and creature HP since enemy creatures will continue bashing your creatures as you attempt to capture them. :D

Furthermore for this soft-launch we also have a mini-tamagotchi thing planned for cases where some players will have captured a lot of creatures, the idea is that some you wanna use stay "active" so you have to keep feeding them holo creature food which increases their HP when resting (outside of the encounter time-span). These active creatures will also collect zing rewards from the collection reward section, however if you don't feed your creature for some time (say a week), they'll become "inactive" (not just die like in Tamagotchi) which you'll have to "revive"/"wake up from deep sleep" with certain items or healer spells if you wanna use them again or you want more pull on collection rewards. Those attempting to maximize active creatures for the collection rewards will have to spend a lot of creature food, but we wanna automate the process where your own creatures help you out with feeding them so you just provide the resources. If the cost of acquiring said food is worth keeping creatures active for the zing rewards is on you and probably depends on how many creatures there are active in total of all other players - etc. It kinda becomes complex on the backend but quite simple activities for players I'd say.

We wanna keep it a bit like Hive, easy to learn the basics and use well but difficult and deep to dive into and master if you are that interested in it.

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Holo Dust is really not worth much, the bonus being sent out right now is just something to help you kickstart your journey once professions and crafting is available

Yep - the value isn't in the price. How much is a good amount to start with though?

We wanna keep it a bit like Hive, easy to learn the basics and use well but difficult and deep to dive into and master if you are that interested in it.

This is exactly what I am hoping for! Hopefully it will be a low bar for many to get started and enjoy themselves, and then choose how deep they want to go, and how consistent they want to be with it.

Thanks again for the further explanation.