Rise of the Pixels - Getting Started

Rotp Getting Started.png

 
Hello Pixellians! 👋🏻

Get ready to dive into the world of Rise of the Pixels!

This Quick Start Guide is designed to quickly set you up with everything you need to begin your journey and make the most of your gaming experience.

In this mini tutorial we are going to deal with the creation of a game, to highlight some of the factors we should take into account.
 

🏢 Your Game Dev Studio

To embark on your journey in Rise of the Pixels, where you'll own a game dev studio, there are a few essential steps to get started.

Secure Your Studio License

First and foremost, you'll need to secure a studio license. This license is your gateway to developing groundbreaking games and leading your studio to success.
A studio license is mandatory to access the core features of the game.

Upgrade Your Experience with Packs

While the studio license provides you with the essentials, enhancing your gameplay experience can be achieved through various packs. These packs offer additional opportunities and provide you with an edge in the competitive world of game development.

By securing your studio license and utilizing these packs, available on our shop, you'll be well-prepared to navigate the challenges and opportunities in Rise of the Pixels. Get ready to create blockbuster games, manage a top-tier studio, and become a legendary game developer!
 

👷🏻‍♂️ Team setup

In My Resources section you'll find what you need to know your workers and the available accessories. Target your best workers and equip them with the best accessories you have. That's all! ...or almost.

In your selection you should consider also other factors that can have an impact on the game creation such as Traits for workers and Kits for accessories.

Game menu

Traits

Traits are specific qualities or characteristics that belongs to some workers.

Worker
They boost stats of your worker in particular areas, but only in specific conditions.

TIP: be careful when you are setting up you team, don't forget to consider worker traits and the required conditions to in which traits can give you an edge
 

Kits

Certain accessories belong to unique collections known as Kits.

Accessory
The effectiveness of these accessories increases when a team member uses multiple items from the same Kit.

TIP: do your math to understand what accessories combination will perform best.

 

🕹️ Game creation

Once you have set up your dream team it’s time to make it work!
So let’s go through the steps required to create a game.
 

#1 Select your audience and the type of the game

The first step is related to the selection of the team composition, genre, theme, and platform.

The second step involves the selection of what type of game you’re going to create. Here you’ll have different possible combinations and outcomes for your game based on genre/theme and platform you are choosing.

Game type selection

TIP: check the market trend to understand if it’s possible for you to create a game that can target it.

Market trend
 

#2 Write a title and a description

Here’s you can be really creative in finding out the perfect title that fits your new game. Be also wise in writing a meaningful description. The last requirement is to select a picture for your game.

Title and description

TIP: title and description matter. Consider the type of game you are creating: title and description can have a positive or negative impact on the rating of your game. If you want to have a chance to get a A grade rating you should to avoid NSFW content or a title too similar to existing games one.
 

#3 Assign the team members

Next you have to select what team members are going to work on the new game. In your team you must always have 1 developer. So if you decided to go for 'solo' it's time to make your dev work, while if you set 'small' you can create a team up to 3 members.

team.png
 

TIP: think and plan in advance. You should have already decided what team members you are going use for the cration of the game, carefully considering the type of the game you're developing.
 

#4 Add research (if any)

If you have developed some research it’s now the time to use it. To get the most out from your game you should use any available element you have too try to boost all your possibilities to create a big hit.

research.png
 

TIP: again, plan in advance in what type of research you should invest in by thinking about the games you are going to create. Remember that the research add development points in specific areas.

 

#5 Allocate your development points

Here we come to the core of development and you are so close to create your game,
Now you have to decide how to distribute the development points you have.
The total amount of the development points you have depends on 2 factors:

  • total speed of your team (the faster it is and the more points you will have)
  • the duration of the game (the longer it is and the more points you will have)

In addition you could receive a boost in specific areas if you used one or more researches.

points.png
 
TIP #1: reflect a bit on what type of game you are creating and how the points should be allocated. Different type of games require a different distribution. Think about Super Mario or Final Fantasy for example...
 
TIP #2: try to find the right balance. Less rare workers probably needs more time to develop a good product, while with more rare teams you want to release more games and not spend too much time on a project.

 

🎉 Conclusion 🚀

And that's a wrap!
You've now got all the essential tips and steps to dive into the world of Rise of the Pixels. From setting up your team and equipping them with the best accessories to creating your first game, this guide has covered everything you need to start your journey.
Remember, the key to success in Rise of the Pixels is strategic planning and careful consideration of your resources.
 

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Where can I learn more about Rise of the Pixels?

Please have a look at our fully updated Rulebook (aka whitepaper) for the most complete documentation of the game, including drop chances, mechanics, tokenomic thoughts, and more.

You can also follow @riseofthepixels, join our Discord, or the RotP Hive community to stay informed about the game’s progress and roadmap.


Check out the official website: https://riseofthepixels.com
Read more in the game Rulebook: https://rulebook.riseofthepixels.com
Follow us on Hive: https://peakd.com/@riseofthepixels/
Rise of the Pixels Community: https://peakd.com/c/hive-131053/
Join us on Discord: https://discord.gg/e7cKB3KmsS

...or if you want to experience an authentic legacy Web2 vibe you can check out our X/Twitter profile: https://x.com/riseofthepixels

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Interesting, but it feels like I am not allocating correctly with my gut feeling only having one profitable game... I am sure some people have figured out the secret sauce by now. As mentioned in the discord there are a lot of 9.x games lately. I would guess people dont really want to share their insights, since there is money involved.

But if someone got some clues DM me in the RotP Discord please :D

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