Well done.
In my opinion it's all too "clean".
You could add an imperceptible procedural map or a dirt texture for roughness/specular channels on objects.
Just saying... :)
Good job!
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Well done.
In my opinion it's all too "clean".
You could add an imperceptible procedural map or a dirt texture for roughness/specular channels on objects.
Just saying... :)
Good job!
thanks for advice :D I'll consider it in next works :)