I am most interested in the research system and the progression. The output of the efforts and seeing a team work together to make the output better. The team interaction and efficiency that can come from well selected skills and personalities.
After that, I am most interested in seeing how the XP gained is applied to cards and how much better they preform after upgrades.
Lastly, I am interested in seeing how long my crew will survive. With no weapons, it will be hard to live through the exploration needed. Though I happen to have a little craft that might help avoid some ground attacks. Once the multi-game is enabled I look forward to launching a new crew or maybe a few ...
As for suggestions, deck building needs to be upgraded before multi-games are enabled.
Best ...
I am excited to see the research progression system too, although @proto26 will likely provide the top-level tech to 🍉 [MELN].
I want to see that too! I wonder if it will be a straight upgrade to all stats or if you get to pick one to boost like with upgradable cards.
No weapons? Dang. Good luck.
I agree that deck building should be improved, especially for players with large collections like myself, the UI breaks sometimes. I was trying to show my girlfriend how Evacuation worked and we were unable to start because loading up my deck did not work multiple times. Granted, this was a long time ago and I have not played Evacuation since.
!PIZZA