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RE: 🍉 [MELN] Weekly EXODE Wrap-Up #28

in 1UP3 years ago

Thank you for the prize last week!!
Good summery of the weeks activities. I am unsure about the compensation tickets, some how I used up 2 before the verification button was implemented? Been careful to not over schedule.

For step 2, I would like to see completion of the "checkout that item" missions results sequence. I have yet to get to the point where I can see bio-fragments. Might be my crew skills are low.

I would like to see the introduction of healing and combat systems. If you have a medic you should be able to use them. Healing and Combat are IMO basic game elements. They also have a big scope implementation and game play.

Cooking would also be nice to introduce, assign a skill level and have someone do that chore. Being able to discover what is eatable and how it can be prepared to be eaten would add some nice personality to the game play. Where are our mission food packs coming from?

Also, I would like to see some steps towards setting up camp. We can deploy prefabs but it would be nice to be able turn them on. There is a time where a mission is active and 2 of the crew are away. Everyone is waiting on that, or are they doing other little cores like setting up the camp/colony? These kinds of tasks should be able to run in parallel with an away team mission, keeping everyone busy and active.

Tried to not ask for too much :) I have no idea the duration of a "step" in this development.

Best
Sckoarn