Recap of the January 22, 2025 AMA
The latest AMA for Pixels provided an exciting look at the team’s plans for 2025 and addressed player questions about growth, gameplay updates, and the ecosystem’s future. Here’s a summary of what was discussed:
Highlights from the AMA
2025 Roadmap & Goals:
- The team is kicking off the year with a clear focus on three core objectives:
- Making the game as fun as possible.
- Expanding the Pixels ecosystem.
- Solving challenges in play-to-earn gaming.
- Internally, things are getting more organized, and progress is being made monthly despite some issues like improving the return on reward spend metric.
- The team is kicking off the year with a clear focus on three core objectives:
Pixels Dungeons Success:
- Pixels Dungeons continues to thrive, showing exceptional engagement and performance.
Roadmap Updates:
- Focused on gameplay improvements, infrastructure upgrades, and ecosystem growth.
- Key updates include:
- Badges and achievements for players.
- Introduction of merchant ships as a new type of taskboard.
- Increased scarcity in t3/t4 industries and longer timer limits.
- Greater utility for landowners through various changes.
- A huge list of community feedback from Land Owners has been prioritized for implementation.
Chapter 3 – New Exploration Component:
- The team revealed exciting details about Chapter 3:
- Players will explore a large procedurally generated map filled with resource nodes, animals, monsters, and mysteries.
- Special caves will offer rare resources and boss encounters, requiring proper equipment for access.
- This update aims to introduce gearing up and exploration to the game, enhancing its adventure elements.
- The team revealed exciting details about Chapter 3:
Play-to-Earn and Ecosystem Updates:
- The team is doubling down on improving the play-to-earn experience:
- A staking system is in progress to provide more utility for earned Pixels.
- A smart taskboard is being developed to reward the most engaged and dedicated players.
- Discussions are underway about integrating other games into the ecosystem.
- The team is doubling down on improving the play-to-earn experience:
Community Involvement:
- The team is considering open-sourcing the front end to improve the user experience but acknowledges significant challenges with this.
- Plans to involve community members in the UX improvement process were mentioned.
Q&A Highlights
Q: WEN onboarding new players?
- A big growth push is planned in the next 1-2 months with features like:
- Creator Codes to reward sharing the game.
- Improved first-time user experience (login fixes, tutorial updates, and soft currency rewards).
- Incentives for players to log into other ecosystem games.
- Fixing the reputation system for early users.
Q: Any plans for Pixels Pets?
- Yes! The Pixels Pets app is progressing well and on track for a Q2 release.
Q: Will Pixels remain a casual game?
- The team is focused on making the game feel more casual, cozy, and relaxing, while balancing the needs of different types of players.
Q: WEN PixelChain?
- The team has debated its feasibility. A side chain may make sense in the future for specific actions, but no decisions have been finalized.
Q: Does solving token price issues mean lowering it intentionally?
- No, token price doesn’t affect revenue, as ecosystem revenue is tied to asset prices in USD, not token value. The focus is on building a strong foundation for play-to-earn and growing the ecosystem.
c: Pixels Team