Hi guys this game is very difficult
I think this game is likely final fantasy
series but more attractive .Confused
ACT 2: LUT GHOLEIN
Wow, a desert. But it's a fun desert. Talk to everyone in town,
particularly Fara and Drognan, then go see Atma. She'll
tell you to go kill Radament. Which is Q1. So go do that.
ACT 2: QUEST 1: RADAMENT'S LAIR Ratdoofers
Go to the --SEWERS--. OK then, time for some brand new enemies. Firstly,
the Burning Dead.
They do fire damage, and are also archers. Secondly, the Mummies, they
do poison damage when you kill them and when they hit you.
In case you hadn't guessed, use Maces and Fire to kill them all. Get the
WP on L2, then proceed to L3 and find Radament.
You'll know when he's near cos he hisses at you. Now tempt his minions
out of his range and kill them.
Then go in for Radament, with (here we go again) Fire and Maces. He
shouldn't be much of a problem.
When you finally do kill him, loot him and look for an enchanted chest.
Grab the Horadric Scroll from it, and TP to LG.
Talk to Cain. Get Q2.
ACT 2: QUEST 2: PART 1: THE HORADRIC STAFF Zombifieddoofers
Step outside of LG, into the --ROCKY WASTE--. This is the second biggest
quest in the game, so you may stumble upon other
quests as you do it. Anyway, the --ROCKY WASTE-- is basically a practice
ground, so practice in it. You will meet various
new enemies, such as Leapers(1), Hellcats(1), Vultures(1), and many
more. Vultures are tricky. They are quite zealous,
so make sure you get first hit, or use a ranged attack. Hellcats come in
2 forms: Ranged and Melee. The Melee cats are fast,
so beware if you use ranged attacks. The Ranger Cats are also fast, but
only in their throwing arm. Chuck stuff back, or
simply hit them very hard, a lot. The leapers are hard to hit, but keep
trying and eventually you will be able to hit them.
Once hit, they are slowed down a bit, so hit them lots more. Once you've
got enough practice, head to the --DRY HILLS--
and get the Waypoint. If you are on Nightmare\Hell, don't bother with
the --HALLS OF THE DEAD-- and meet me at Part 2 in a minute. If on
Normal, be prepared. Be very prepared, because this is a very hard level
if you don't have Fire, Maces, or a lot of life\defence\patience. Well,
start off by destroying all the monsters you can find. Work down to L2,
and make sure you have a ranged attack. For Necros, Amas, and Sorcs,
this isn't a problem, but if you're a Baba or Pala you might want to at
least get Leap Attack or Charge.
There are Greater Mummies(1) on this floor. They resurrect all undead
(except each other), so they must be disposed of before you try killing
the others. They have a Unholy Bolt attack, too, so beware. Anyway,
after L2, go to L3, and destroy everything down there. There might be
some kind of boss, it's been a long time since I did this level so I
can't be sure. Anyway, grab the enchanted chest and inside is.... the
Horadric Cube!!!! Wayhey!!!! This rather useful tool is good for
transmuting things to combine them. I will put down known recipes soon.
Talk to Cain if you want some.
ACT 2: QUEST 2: PART 2: THE HORADRIC STAFF Maggotdoofers
Time for A2Q2 part 2: The Staff of Kings. You need to go down the --
MAGGOT LAIR-- in the --FAR OASIS-- for this. The Maggot Lair sure is
narrow! Beware the Swarms(1): they drain your stamina, and the Big Sand
Maggots(1)have baby Sand Maggots(1), so you should kill the big ones
first to prevent them from creating the young. Bearing in mind the
narrow corridors, some spells are killer here, particularly Blaze,
Bonespear, and the Amazon's ranged Javelin skills,
and Whirlwind (For nightmare-ers). Anyway, kill everything on your way
down to L3. At the end, you'll find millions of Maggots,
Maggot babies, and a Really Big Bad Maggot called Coldworm The Burrower.
Kill all the baby maggots that chase you,
then kill the big maggots, then start on Coldworm. He can't hurt you, so
just hack away at him, then get the Staff of Kings.
ACT 2: QUEST 2: PART 3: THE HORADRIC STAFF Cobradoofers
Now it's time for A2Q2 part 3: The Claw Viper Amulet\Staff Headpiece.
This is the smallest part, but it makes up for it
in hardness. It is located in the --CLAW VIPER TEMPLE-- in --THE VALLEY
OF THE SNAKES-- beyond the --LOST CITY-- which
has a WP. Also, it combines with A2Q3: Tainted Sun, so I won't have to
bother writing an entire A2Q3 section. A2Q3 is
when it becomes eternal night in the Lost City (so a "great hero" must
break the spell :D). Anywho, in the --CLAW VIPER
TEMPLE--, you meet the Salamanders and the Serpents. One of them (I
can't remember which) has an ice-charge attack, and the
other a double-swing-zeal kinda thingy. Lost? Me too. Cold resistance
does help against them, though. So does ChainLightning,
Bash, Jab (or Fend if you have it), Skeleton Magi, Golems, Zeal, Charge,
Stun, Smite, Inferno and Glacial Spike. Phew! Bad
news for an Ama though. All you need to do is Kill The Whole Damn Lot Of
Them. Easier said than done, that. Also, I can't
remember if you meet the ZapBats here. If so, get lightning resist, and
hit them quickly and strongly. Then go down to L2.
I seem to remember lots of them charging at me, and I got frozen, and
major ouchies!! I also remember a magic one. Can't
remember what its called, but I can remember it is hard to eliminate.
Don't worry about mana, just kill them all, and be
quick about it. Then high-tail it over to the Altar, and finish Quest 3
by clicking on it. Then finish Q2 by nicking the
Golden Amulet from the Claw Vipers. Then run like there's no tomorrow.
When back in LG, put the Staff Of Kings and the
Claw Viper Amulet inside the Horadric Cube, press the Transmute button,
and wolla! One Horadric Staff. What's it useful for?
A2Q6. You've finally done A2Q2! Congratulations!
ACT 2: QUEST 3: TAINTED SUN Owldoofers
I've just finished explaining how you do this, but I have to explain
again now so people don't get lost. First go to the
--LOST CITY--, then the --VALLEY OF THE SNAKES--, then the --CLAW VIPER
TEMPLE--. Destroy the Altar on L2. Sorted.
ACT 2: QUEST 4: ARCANE SANCTUARY and also ACT 2: QUEST 5: THE SUMMONER
Magicdoofers
Now this is a hard quest. You have to run around the Arcane Sanctuary,
which is infested with Ghosts(2), and Goatmen(2),
and Vampires(2). The walkways are again quite narrow, but they have open
space on either side this time. Fireballs and
Firewall spells and whatnot can travel across the vacuum. So can jumping
barbarians and teleporting Sorceresses, not to mention
arrows, javelins and sorc\necro spells. I think Paladin Offensive Auras
can also travel across, I haven't tried. Ditto Shouts.
but enough about me, lets get on to you, good customer. Go up in
whatever direction you want, but always do the teleporter
bit last. At one end you should come across The Summoner and Horazon's
Journal. This is probably obvious, but destroy the
journal and read the summoner. I mean, read the journal and destroy the
summoner. The Summoner is best dealt with at close
range, I wouldn't reccomend getting into a fireball ping-pong match with
him. After he's dead, read the Journal and a portal
will open. Go through it to the --CANYON OF THE MAGI--, and grab the
waypoint.
ACT 2: QUEST 6: THE SEVEN TOMBS Scorpiondoofers
Get ready to meet the Wendigo(3). Unless, of course, I've got it wrong
and it's a Wendigo(2). Anyhow, also beware of the
Hellcats(3 or 4). I REALLY hate them. Oh yeah, there are also a bunch of
Sand Maggots(3 or 4), for you to kill. But I think
that's about it until you get to the Tombs. Find the True Tomb (it gets
randomised, but the journal should have told you
which one it is. If not, e-mail Blizzard and complain.) Enter the true
tomb. Apparently, there is a magic monster called
Ancient Kaa the Soulless down here, but I've never met it. Also there
are the Death Beetles, which you should run away from
if you have no ranged attacks. Don't even THINK about Whirlwinding
these. I can tell you that you will kill them, but you'll
die in a way that can cause the game to crash (I call it Double-Death
Crasher. If you lose double your health, you can die
twice in a second. You can't die while you're still whirlwinding, but if
you lose double your maximum life your game will
crash). Right, now stick the Staff in the Orifice and watch the wall
crumble. Go downstairs and say hi to Baal... except
it isn't Baal. It's Duriel, which is probably as bad (or maybe even
worse). The following spells work well against him:
Jab, Fend, Zeal, Bash, Frenzy, Double Swing, Blaze, Hydra, Golem,
Charge, Skeleton Magi, Lightning. The following spells
are crap against him: Leap Attack, Cold Attacks, Poison Attacks, Holy
Bolt, Smite, Stun. All other spells are OK, but the
good ones are the best to use against him. Especially Blaze, which means
you can do him using no TPs or Potions. He is one
hard nut, though, if you're under level 20\35\55 (depending on
difficulty level). Once he's dead, steal his stuff, and
investigate the tomb. You should find Tyrael the Archangel there, who'll
blabbermouth at you. Then go through the TP, talk
to Meshif, go to A3 (the jungle).
ACT 3: KURAST DOCKS
Welcome to Magnificent (yeah, and pigs fly) Kurast. Firstly, go out into
the jungle and start killing things. If you're fast
you can see the Dark Wanderer disappear into a group of Flesh Beasts
(i.e. Vilekid(1)). Observe the new enemies in A3: The
Treehulk(1-4), which is a big wooden man, who likes to hit any young
heroes or heroines he finds (doing so increases his
speed in much the same way as a Baba's Frenzy), The Fetishaman(1-4 or
5), who has a flamethrower (Sorc's Inferno) attack,
and the ability to resurrect Fetish, The Mosquito(1-2), who drains
Mana\Stamina, and the Tentacle(1-5), who has a ranged
posion attack and REALLY hates lightning. Anywho, after killing the
first magic monster, it should drop a Jade Figurine.
ACT 3: QUEST 1: THE GOLDEN BIRD Pheasantdoofers
Pick up the Jade Figurine and take it to Meshif. He gives you a Golden
Bird, which you take to Cain, who goes blah-blah-blah,
go see Alkor (I love how he says "DAMNIT!"), get the Potion of Life from
him, drink it, quest closed. That was short, boring
and pointless. I don't even know why I bothered telling you about such a
simple, easy quest. Now you need to see Hratli
and Cain (or is it Ormus?) for Quests 2+3.
ACT 3: QUEST 3: PART 1: KHALIM'S WILL Tarantuladoofers
I know, I know. You probably want to do Q2 first, but seeing as this is
on the way you might as well do it. Go to the
--SPIDER FOREST-- and find the --SPIDER CAVERN--. Now kill all you want
to kill in the Spider Cavern, then go and see the
big, bad, drives-you-mad, Sszarck The Burning. He is quite hard, I
believe, if you only have melee attacks or a low fire
resistance. On Nightmare, I resorted to TPing near the chest and running
away to the Spider Forest WP, where I went to KD
and TPed to the chest. Anyway, take the eye from the magical chest after
killing or fleeing Sszarck (I can't remember the
spelling, somebody please tell me if I'm right), and be on your way.
ACT 3: QUEST 3: PART 2: KHALIM'S WILL Voodoodoofers
Now here is something funny. Sometimes, if you're especially unlucky,
the --GREAT MARSH-- will not lead you to the
--FLAYER JUNGLE-- at all! So you will need to fully explore the Flayer
Jungle and Great Marsh for this one. As soon as you
find the --FLAYER DUNGEON--, go in and look out for SkellFetish(1).
They're like Fetish(1), except undead. Simply work your
way down to L2, and eventually L3. You should meet a magic Fetishaman(2)
who I have forgotten the name of, and his gang.
Ranged attacks works best, such as Charge, Leapattack, Whirlwind, Chain
Lightning (very good for this one), Bone Spear or
Spirit, and Lightning Strike (also very good). Grab the brain and TP out
of there.
ACT 3: QUEST 2: BLADE OF THE OLD RELIGION Sharpdoofers
If you haven't already done this, do it now. Explore the Flayer Jungle
to its full extent, especially the bits which go off
from the main jungle. One of them should have loads of Fetish(2 and 3)
and their Shamans, also (2) and (3) (Well done for
guessing THAT, Sherlock), which should be done very very recklessly and
quickly. Once you've worked your way into the little
"pocket" shape on the map, you must simply nick the Gidbinn from the
fire without being Fetishafied (easier said than done).
Now carry on exploring (unless you already found Lower Kurast) until you
meet Stormtree. He is a big Treehulk(2) or (3) and
he is lightning enchanted, so he is like Rakanishu's big brother. Try
and used ranged attacks, especially Fire. Explore this
area until you find --LOWER KURAST--. Your reward for Q2 is a ring from
Ormus.
ACT 3: QUEST 3: PART 3: KHALIM'S WILL Mousedoofers
You're in Lower Kurast, right? Get the WP and proceed to --THE KURAST
BAZAAR--. Now look for the Sewers and enter. I think
it's about this time that you have to go see Alkor for Q4, but I'll do
that bit in a minute. You must explore the Sewer,
until you find the Sewer Lever, which you pull to go to L2. I don't
think there's a boss down here, but if there is then
deal with them in the appropriate way. It is time to loot Khalim's
Heart. Waaaaait! What was Khalim's Heart doing in the
Sewer? Doesn't that strike you as odd when his eye and brain are back in
the jungle? What is going on? What? On with it? OK,
but only for you, good customer.
ACT 3: QUEST 4: LAM ESEN'S TOME Lostdoofers
Before (or after) you find Khalim's Heart in the --SEWERS--, go and see
Alkor (DAMNIT!). He babbles on and you get Q4.
Simply lookin all of the 6 Reliquaries, Cathedrals, etc. until you find
Lam Esen's tome. Your reward? Stats points.
Yummy stats points.
ACT 3: QUEST 3: PART 4: KHALIM'S WILL and also ACT 3: QUEST 5: THE
BLACKENED TEMPLE Macedoofers
This is the first truly hard bit of Diablo 2 I came across. Go to --
UPPER KURAST-- then --THE KURAST CAUSEWAY-- then
--TRAVINCAL-- (eek!). Kill everything you can, then find the High
Council. They are Toorc Icefist, Geleb Flamefinger, and
Ismail Vilehand, who you should deal with one at a time with any skill
you have. Once the first one goes down, he drops
Khalim's Flail, and the other two also give you some stuff (gave my sorc
the Bonesnap gold Maul). Thats Q5 done, but to
complete Q3 you must put Khalim's various organs and body parts in the
Horadric Cube and press the button. That done, go
to where the High Council were before and find the Compelling Orb. Equip
your new flail and smash up the Compelling Orb.
Now go into the Durance of Hate, and congratulate yourself on completing
Q3.
ACT 3: QUEST 6: THE GUARDIAN Floatingdoofers
I hope you like to respawn, because if not, you'll be tearing your hair
out. Find the --DURANCE OF HATE-- WP on L2, and go
down to L3 when you find it. Kill everything, and don't run away,
because if you do Mephisto will be even harder. When you
finally meet Mephisto, you should TP before you start fighting him. He
has a lightning attack, and Bone Spirit, plus the
all-new, very funny, fart-joke provoking, Poison Nova. I'll check what
he's weak against soon, but for now cut his life into
pieces, as your first resort! Sorry, I'm listening to my walkman as I'm
typing. Anywho, when he's dead, go through the
Infernal gate for the Final Act. Also, the cut-scene is quite a good
one, if I remember correctly, and it is easily as good
as the A2 one where Tyreal fights the Dark Wanderer, though more gross.
ACT 4: THE PANDEMONIUM FORTRESS
So, the final act. Your probably thinking "Whoa" or "Uh-oh" or
something, but once you get the hang, this Act is quite fun.
Definitely the most challenging act, almost all creatures are new to
you, but the rewards are well worth it.
I try to another way
This the ends thanks
HFS-5
Nice that is so cool