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RE: Explanation of a major change to GO economy

Doesn't this change just buff attack builds a ton? Why bother putting more in scavenger golems if you can just attack others taking the effort and time to do so? For this change, how about we also integrate scavenger golem levels into the steal formula so pure power/faith builds "contribute" to the economy continuously too in the long run?

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Perhaps you are incredibly lucky. I've been at a big disadvantage in the last few days from attacking others. I have something like this going on: You attacked ... and Lost, you spent 1.0268 PART to repair your damaged golems.
You attacked... and you Won 0.4500 PART :D