Halloween & Anima Update: Exclusive Skins & Ranked Rewards

in #golemoverlord13 days ago (edited)

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Greetings, Golemancers!

We're rolling out two major updates this weekend: a spooky Halloween event with exclusive rewards and the much-anticipated anima reward system for ranked battles.


🎃 Halloween Advisor Skins Event

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For the next two weekends, victory in ranked matches comes with a special treat:

  • 5% chance for winners to receive one of six exclusive Halloween skins for advisors
  • Part of our newly implemented skin system
  • Limited-time opportunity to collect these unique cosmetics
  • Only drops for Main Accounts

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💠 Anima Reward System Launch

Starting this weekend, ranked victories will reward players with anima. Here's how the new system works:

Monthly Anima Pool

  • Dynamic pool up to 20,000 anima per month
  • Pool replenishes faster when depleted
  • Earlier weekend matches yield slightly higher rewards
  • Last month's battles would have distributed approximately 5,000 anima

Reward Structure

Example payouts from the starting pool:

Rating | Anima
800    | 0.29
1000   | 0.76
1100   | 1.10
1200   | 1.89
1300   | 2.75
1500   | 5.07
1700   | 9.94
2000   | 13.54
2200   | 15.22

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Key Features

  • Higher match ratings = higher anima rewards
  • Advisor XP gain equals anima earned (rounded up)
  • First Edition advisors receive 33% bonus XP From Battle
  • Alt accounts earn only 25% anima (until golem energy implementation)

Anima Costs & Usage

  • Costs scale with base rating of current payouts (made up numbers and not implemented yet)
  • Example structure:
    • Rarity 2 advisor replenish = 900 rating battle payout
    • Rarity 5 advisor replenish = 1500 rating battle payout
    • Rarity 3 advisor upgrade = 50 wins at 900 rating

Important Notes

  • Only wins award anima
  • Surrenders don't consume advisor energy
  • Future surrender penalty planned for ranked queues
  • System may be adjusted before full release

Coming Soon

Watch for our upcoming post about the new advisor troves, available at the next window opening!

Remember, early weekend battles will yield higher rewards due to the fresh anima pool. Plan your conquests accordingly, Golemancers!


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Great progress mate

Golem Overlord is BUILDING.

Need to adjust the reward structure for the vault. Rewards are all useless most of the time.

It is mostly meant as a bonus thing for airdrops.

That you can use shards is just a bonus for if you really wanna gamble or if there is something really great in there.

It should not be meant as a part sink that is just constantly used by everyone.

There can be great things in there and there were some amazing pulls, but to keep them amazing, there has to be filler in there. And some times its just fillers.

That's why you get a free daily reroll.

I have plans to expand on this tho:

  • a monthly game pass like thing, where you get fixed rewards for 15/30/50/100 chests opened. Changing each month and visible before, so that you'll know if you wanna do it or not.

  • a free open each day, like a login bonus thingy

These would be good changes but I still think it would make a good shard gamble sink so increasing the base line rewards wouldn't hurt. I agree, there should be mostly filler but 1 chase item per day would be nice. Even if it's 1 free day of premium account or advisor energy or xp while those have value.

These look good, I hope I get at least one, Halloween is one of my favourite events of the year.

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