You would think that they would try to eat the transaction fees for the game relevant transactions (so, pretty much everything except for pack purchases)... It might cost them, but it needs to built into their economic model. It is a terrible user experience otherwise... And something that would turn off many potential players.
Ah well, maybe 2.0 will save them... Or one of the developing side chain attempts.
They are eating the fees to activate the cards to the final contract. That's over 100K before they had to reduce their transaction sizes, so may be well over that (2-3x is my guess).
Fees for other transactions (combining, listing, trading) are still in play.
Right... so they are probably hitting some pretty unexpected costs there! Combining should be theirs as well... trading and listing, are probably better suited for the player, however it really is a bit of an annoyance about the Ethereum ecosystem... I understand the rationale, but it is a big dampener on gaming dApps.
I'm going back to playing Hitman... GodsUnchained was interesting for a bit, but didn't really grab me!
Gives me the opportunity to shill steem and free transactions over and over :)